Damage Shift

by Lehki

Back to Common Grounds.

Lehki2011-08-21 16:17:21
Seriously, how was there not a thread for this yet? Because the thing is great, I love it, thanks admin.

Though personally I think it would thematically fit better into Combat, but I guess more people would probably have higher Discipline then Combat, so cool.

QUOTE
The end of your cudgel forms a glowing burl and you point it at a monstrous gravedigger. The burl pops and ruptures, a swarm of crackling lightning bugs swirling about him and scourging his flesh with electricity.
You have scored an OBLITERATING CRITICAL hit!
You focus on your wasted efforts, resolving yourself to shift forward the damage.
A monstrous gravedigger grasps his chest as he is stung by hundreds of tiny lightning bugs, suddenly falling to the ground and exhaling for the last time.
You have slain a monstrous gravedigger.
The sandy walls of the pit fall away, revealing several tunnels.
Many golden sovereigns spill from the corpse.
5197h, 3903m, 4845e, 10p, 26660en, 18999w x-<11:59:20.462>

You have recovered equilibrium.
5290h, 3927m, 4845e, 10p, 26660en, 19001w ex-<11:59:24.282>
d

The bottom of a crater.
There are 2 monstrous gravediggers here. A massive gravedigger queen lies here, half buried in slime.
There are no obvious exits.
5407h, 4011m, 4845e, 10p, 26658en, 19029w ex-<11:59:33.024>

You stagger as a monstrous gravedigger swings his large arm, claws impacting the side of your head.
A monstrous gravedigger lunges at you and bites a chunk of flesh out of your arm.
A queen gravedigger lunges out in all directions with her countless arms.
-
sip allheale

The allheale burns your throat and makes your eyes water.
Your senses return in a rush.
4331h, 4011m, 4845e, 10p, 26658en, 19029w ex-<11:59:33.185>
point cudgel gravedigger lightningbugs

The end of your cudgel forms a glowing burl and you point it at a monstrous gravedigger. The burl pops and ruptures, a swarm of crackling lightning bugs swirling about him and scourging his flesh with electricity.
You shift the reserved damage of your last strike forward.
4331h, 3911m, 4845e, 10p, 26658en, 18999w x-<11:59:33.893>

A monstrous gravedigger mutters and traces a cobalt blue pentagram in the air that remains hovering before him.
You howl as a monstrous gravedigger slashes you with his powerful claws.
5406h, 4119m, 4845e, 10p, 26658en, 18975w x-<11:59:35.369>

Straight to shielding, weeee. <3

After checking how long it lasts, you appear to have 15 seconds after the killing blow to hit something else.
QUOTE
The end of your cudgel forms a glowing burl and you point it at a morbid grave-fisher. The burl pops and ruptures, a swarm of crackling lightning bugs swirling about him and scourging his flesh with electricity.
You have scored an ANNIHILATINGLY POWERFUL CRITICAL hit!
You focus on your wasted efforts, resolving yourself to shift forward the damage.
A morbid grave-fisher grasps his chest as he is stung by hundreds of tiny lightning bugs, suddenly falling to the ground and exhaling for the last time.
You have slain a morbid grave-fisher.
A rusty lever tumbles out of a morbid grave-fisher.
A large pile of sovereigns spills from the corpse.
5184h, 4079m, 4845e, 10p, 26660en, 18743w x-<12:05:28.414>

You have recovered equilibrium.
5168h, 4019m, 4845e, 10p, 26660en, 18731w ex-<12:05:32.224>

A morbid grave-fisher sways unsteadily as the Broadcasting Centre shudders.
5460h, 4230m, 4845e, 10p, 26660en, 18759w ex-<12:05:39.741>

You can no longer sustain your damage shift.
5460h, 4230m, 4845e, 10p, 26660en, 18773w ex-<12:05:43.493>


Daraius2011-08-21 16:25:53
Now to eliminate mob shielding altogether... Not that it gives me any trouble as a monk. suspicious.gif

Anyhoo I can't wait to try it out.
Rakor2011-08-21 16:33:17
Yeah, damage shift is very very cool
Janalon2011-08-21 16:35:54
Does it also apply to beast crits? Don't think it would, but it's worth asking.
Ytran2011-08-21 16:37:30
QUOTE (Janalon @ Aug 21 2011, 11:35 AM) <{POST_SNAPBACK}>
Does it also apply to beast crits? Don't think it would, but it's worth asking.

It does. Beast attacks are just normal attacks, only they use beast balance instead.
Aerotan2011-08-21 17:05:08
Not that there's all that much heft in a Beast's WSC.
Unknown2011-08-21 17:10:45
QUOTE (Lehki @ Aug 21 2011, 11:17 AM) <{POST_SNAPBACK}>
Seriously, how was there not a thread for this yet?


Too busy enjoying it to bother with posting, that's how!
Ytran2011-08-21 17:14:03
QUOTE (Aerotan @ Aug 21 2011, 12:05 PM) <{POST_SNAPBACK}>
Not that there's all that much heft in a Beast's WSC.

No, but something is better than nothing.

Beast attacks also count for releasing stored damage, so if you kill something with a WSC on a regular attack, you can possibly one-shot the next using only beast balance. Which is great.
Janalon2011-08-21 17:30:22
CODE
You shift the reserved damage of your last strike forward.


Wonder how it accounts for monk punches (weapon spec) and kicks dealing very different damage amounts. Say I use nekai, nekai, kick in my average bashing form. The WSC procs on my kick... Will the remaining kick crit damage transfer onto my next nekai attack (even though a nekai does far less damage than a kick)?
Unknown2011-08-21 17:39:10
Could always just switch your form to kick, nekai, nekai to be safe.
Unknown2011-08-21 17:43:10
QUOTE (Janalon @ Aug 21 2011, 01:30 PM) <{POST_SNAPBACK}>
CODE
You shift the reserved damage of your last strike forward.


Wonder how it accounts for monk punches (weapon spec) and kicks dealing very different damage amounts. Say I use nekai, nekai, kick in my average bashing form. The WSC procs on my kick... Will the remaining kick crit damage transfer onto my next nekai attack (even though a nekai does far less damage than a kick)?

I'm pretty sure it's just a transfer of the unused damage, without modifiers.
Ytran2011-08-21 18:07:19
QUOTE (Kialkarkea @ Aug 21 2011, 12:43 PM) <{POST_SNAPBACK}>
I'm pretty sure it's just a transfer of the unused damage, without modifiers.

This.
Janalon2011-08-21 20:07:10
QUOTE (Akeley @ Aug 21 2011, 01:39 PM) <{POST_SNAPBACK}>
Could always just switch your form to kick, nekai, nekai to be safe.


Does anyone hunt this way? Or nekai, kick, nekai?
Xenthos2011-08-21 20:11:01
QUOTE (Janalon @ Aug 21 2011, 04:07 PM) <{POST_SNAPBACK}>
Does anyone hunt this way? Or nekai, kick, nekai?

... why bother changing what you're doing?

It just carries over the extra damage from your previous attack, it doesn't matter what your next one does. I've even had beast attacks that wiped out a critter from full health in 1 attack because a WSC on a rapier carried forward.
Calixa2011-08-21 20:33:35
Good stuff! Thank you very much admins ^^
Unknown2011-08-21 20:49:22
QUOTE (Janalon @ Aug 21 2011, 05:37 PM) <{POST_SNAPBACK}>
Does anyone hunt this way? Or nekai, kick, nekai?
I had my attacks set up a few different ways depending on which form it was, but that was just an aesthetic change cause I was bored.
Unknown2011-08-22 02:06:04
This is beautiful, thank you. So so much love for the admins. wub.gif This makes up for my grumpiness about artisanals.

Pleased Aeral is very pleased.
Lerad2011-08-22 02:57:16
Definitely a great change that evens out the playing field for all classes. Split-damage dealers no longer hold an unreasonable advantage over 2-handers or casters. Even though it's almost a year late in implementation, it's better late than never, and now that beast aggression also breaks shields, bashing damage and efficiency is mostly equalized across the board. This will make future tweaks to mob damage and bashing adjustments so much easier, and open up the options to reasonably give warriors and monks more viable damagetypes. Looking forward to the followup stuff that should be coming.
Malarious2011-08-22 06:03:08
QUOTE (Lerad @ Aug 21 2011, 10:57 PM) <{POST_SNAPBACK}>
Definitely a great change that evens out the playing field for all classes. Split-damage dealers no longer hold an unreasonable advantage over 2-handers or casters. Even though it's almost a year late in implementation, it's better late than never, and now that beast aggression also breaks shields, bashing damage and efficiency is mostly equalized across the board. This will make future tweaks to mob damage and bashing adjustments so much easier, and open up the options to reasonably give warriors and monks more viable damagetypes. Looking forward to the followup stuff that should be coming.


Actually this change screws monks unless they were thorough.
Lehki2011-08-22 06:05:10
QUOTE (Malarious @ Aug 22 2011, 02:03 AM) <{POST_SNAPBACK}>
Actually this change screws monks.

Because it doesn't benefit them as much?