Praying for Salvation

by Rathan

Back to Common Grounds.

Unknown2011-09-19 00:51:56
QUOTE (Everiine @ Sep 19 2011, 01:35 AM) <{POST_SNAPBACK}>
To what? As Raezon said, Praying death XP loss has been SEVERELY nerfed over the past few years. It is supposed to be more expensive, considering that there are MANY more ways to avoid it than there used to be.


Just because it's been severely nerfed in the past few years doesn't mean it couldn't still use toning down. I can't always afford rebashing/influencing for hours at a time. Hell I'd rather pay $1000 to just become a demigod but that won't ever happen. The XP loss is still a great pain in the arse. Just because there are many more ways to avoid it doesn't mean it never happens, and sometimes it can happen often.
Unknown2011-09-19 00:59:58
Experience loss has already been lessened, while experience gain has been improved greatly. It is already at an appropriate level.
Everiine2011-09-19 01:03:37
QUOTE (Xyas @ Sep 18 2011, 08:51 PM) <{POST_SNAPBACK}>
Just because it's been severely nerfed in the past few years doesn't mean it couldn't still use toning down. I can't always afford rebashing/influencing for hours at a time. Hell I'd rather pay $1000 to just become a demigod but that won't ever happen. The XP loss is still a great pain in the arse. Just because there are many more ways to avoid it doesn't mean it never happens, and sometimes it can happen often.

Of course XP loss is a pain in the arse. It should be. It is supposed to be. This is not new. It's called "consequences".
Enyalida2011-09-19 01:08:11
Lagging for a second, finding yourself dead and your corpse either stolen or you unable to get a rezz for whatever reason, which may or may not set you back hours is consequence for... what in game thing, exactly?

EDIT: IMO, dying should be what takes most of the xp. Praying shouldn't be so many times the xp loss of dying. Having it cost like dying again is okay, but jeeze.
Unknown2011-09-19 01:11:10
I agree;make dying cost like prayer-death. Then just add other factors such as enemy territory, etc.
Everiine2011-09-19 01:17:02
QUOTE (Enyalida @ Sep 18 2011, 09:08 PM) <{POST_SNAPBACK}>
Lagging for a second, finding yourself dead and your corpse either stolen or you unable to get a rezz for whatever reason, which may or may not set you back hours is consequence for... what in game thing, exactly?

For dying...
Xenthos2011-09-19 01:42:45
Is praying really such a huge deal these days?

I say that as someone who has fought long and hard for nerfing prayer experience loss (successfully at that), and for balancing organization rez skills (less successful at this one). It's been eons since I had to deal with it personally, but it should be a fraction of the pain it used to be (and much more easily recovered from than, say, 6,150,000 essence lost for dying on Nil 3x due to a rebirth egg and vitae).

You're looking at approximately 15 hours of solid bashing to get that back, probably more. Which means approximately 5 hours for one death; that's also not counting the Phoenix / Reincarnate costs if you have to use them.

Anything less than Titan shouldn't be anywhere near that these days, really. (And when I say 'solid' I mean 'going all-out hitting the absolute hardest things you can tear through, sparkleberries and potions flowing like water, etc)
Ardmore2011-09-19 01:54:10
QUOTE (Xenthos @ Sep 18 2011, 09:42 PM) <{POST_SNAPBACK}>
(And when I say 'solid' I mean 'going all-out hitting the absolute hardest things you can tear through, sparkleberries and potions flowing like water, etc)

Is there any other way to hunt? smile.gif
Rika2011-09-19 02:23:43
Prayed twice as titan in enemy territory way before any of the nerfs to exp loss and buffs to exp gain.

Really, experience loss is so minimal when you compare it to how easy it is to get it back these days. Soon enough, people will be asking for demigod to be handed to them once they get out of Newton.
vorld2011-09-19 02:25:41
praying is a small hassle
Rika2011-09-19 02:35:01
Oh yeah, the part about newbies having to pray being the end of the world and all that is completely irrelevant, because the amount of experience they lose is so minimal in comparison to the experience they lose; far more so than at high levels (which is already pretty irrelevant since there isn't anything an hour or two aetherhunting cannot fix).
Daraius2011-09-19 02:35:17
I used to get upset about praying and having to 'regain lost experience.' Then I realized that bashing is bashing no matter what level you are or how many times you've had to grind though X percent of X level. It's not like a video game where you lose all progress since your last save and have to play through identical content to get back to where you were and see new stuff. Sure, you have to do that in Lusternia when you die, but the content is still identical even after you've regained your lost EXP.
vorld2011-09-19 02:37:27
QUOTE (Daraius @ Sep 18 2011, 09:35 PM) <{POST_SNAPBACK}>
I used to get upset about praying and having to 'regain lost experience.' Then I realized that bashing is bashing no matter what level you are or how many times you've had to grind though X percent of X level. It's not like a video game where you lose all progress since your last save and have to play through identical content to get back to where you were and see new stuff. Sure, you have to do that in Lusternia when you die, but the content is still identical even after you've regained your lost EXP.

same here and well said if I might add
Unknown2011-09-19 02:48:22
QUOTE (rika @ Sep 19 2011, 03:35 AM) <{POST_SNAPBACK}>
Oh yeah, the part about newbies having to pray being the end of the world and all that is completely irrelevant, because the amount of experience they lose is so minimal in comparison to the experience they lose; far more so than at high levels (which is already pretty irrelevant since there isn't anything an hour or two aetherhunting cannot fix).


You act like an hour or two is nothing. For some of us that's over a few hundred dollars of work.
Ytran2011-09-19 02:51:11
QUOTE (Xyas @ Sep 18 2011, 09:48 PM) <{POST_SNAPBACK}>
You act like an hour or two is nothing. For some of us that's over a few hundred dollars of work.

Tell you what, I'll bash you to demigod if you pay me a few hundred bucks every two hours.
Rika2011-09-19 02:54:01
QUOTE (Xyas @ Sep 19 2011, 02:48 PM) <{POST_SNAPBACK}>
You act like an hour or two is nothing. For some of us that's over a few hundred dollars of work.


I'm sorry, but the truth is if you want the levels, you will have to invest some time into it.

Now, you can put a few dollars of that into buying one of those golden lips (or w/e they're called) to (almost) half the time it takes, when you do have time to aetherhunt.

Oh yeah, if you want to invest even more into the game, which you are clearly capable of, you can make the task even easier and buy some artifacts/trans more skills so you won't die as often.
Calixa2011-09-19 09:20:06
QUOTE (Enyalida @ Sep 19 2011, 03:08 AM) <{POST_SNAPBACK}>
Lagging for a second, finding yourself dead and your corpse either stolen or you unable to get a rezz for whatever reason, which may or may not set you back hours is consequence for... what in game thing, exactly?

EDIT: IMO, dying should be what takes most of the xp. Praying shouldn't be so many times the xp loss of dying. Having it cost like dying again is okay, but jeeze.


I don't think a game should be balanced around internet not working as it should, at least not in this day and age. Instead, what I would like is an ingame command to check lag, rather than having to ping Lusternia. Unless you have really bad luck and get a spike out of nowhere, that should be indication enough it's not a good idea to go out and bash.

As for time, Lusternia isn't WoW where leveling is only half the game and you can't access content until you're at the max level. Demi is, despite being more common these days, something that is still quite something to get.

I do however loathe praying, not because of the loss, but because it takes so freaking long UGH. Can't we just have a skip command for that? Although, together with the XP loss, it adds an incentive to use all your options not to die.

We have another thread about gold sinks. Maybe something more could be added that is bought with gold that makes praying less painful? Some sort of blessing or potion or whatever you want. Or heh, kinda stealing this from EVE Online, you can buy an "insurance" where if your ship gets blown up you get paid 3x back. Maybe you can buy something like that and if you end up having to pray it loses you less but you need to keep paying to keep it up. It's something that higher levels would have more interest in than lower levels, for sure.
Rika2011-09-19 11:38:13
QUOTE (Calixa @ Sep 19 2011, 09:20 PM) <{POST_SNAPBACK}>
We have another thread about gold sinks. Maybe something more could be added that is bought with gold that makes praying less painful? Some sort of blessing or potion or whatever you want. Or heh, kinda stealing this from EVE Online, you can buy an "insurance" where if your ship gets blown up you get paid 3x back. Maybe you can buy something like that and if you end up having to pray it loses you less but you need to keep paying to keep it up. It's something that higher levels would have more interest in than lower levels, for sure.


The people who we need to take the gold from aren't the ones who will need this, because they already have demi.
Revan2011-09-20 00:21:38
If anything needs nerfing, it's XP loss in org enemy territory. Who's dumb idea was it to make it 2mil? Herpa derp? =/
Aison2011-09-20 00:48:07
2mil isn't that much, though. Aetherbash or autobash and you'll have it back in a matter of hours. Even as a pretty slow basher I can make 2mil back relatively easily - granted I am already a demigod, omni trans, with artifacts and not everyone has it so easily.

While Lusternia isn't WoW one of the things I had always liked about WoW was that you received other penalties for dying that didn't include XP loss - such as choosing between the weakness debuff or having to walk back to your corpse. The debuff would make you have to sit around for 10 minutes while it wore off (and logging out stopped the countdown). Now that I think about it, burnout is a lot like that.

Anyway I can't see the admin changing any of how it works, but they did just buff xp gains so it is not all bad.