10.13.1 DISCRETIONARY POWER
The Power Ministry in cities and communes can allocate monthly reserves which the Security Ministry can use on discretionary power. NEXUS DISTORT - Can only be done at the nexus or a village obelisk that the city/commune controls. - Creates a distortion field surrounding the entire village. - Grants a bonus to movement resistance for members and allies of the city/commune. - Grants a malus to movement resistance for enemies of the city/commune. - Lasts one game day (60 minutes) if used in cities/communes. - If placed in a village, will last until the village revolts. - Costs 2000 power if used at a village obelisk. - Costs 500 power if used at the city/commune nexus. NEXUS STORM (communes only) - Can only be done at the commune nexus on the prime plane. - Changes the weather pattern to cause temperate rainstorms. - Weather will naturally revert back according to seasonal patterns. - Costs 500 power. NEXUS RALLY - Can only be done at the nexus or a village obelisk that the city/commune controls. - Can only be done on the prime plane. - Increases the level and strength of city/commune guards (prime plane only). - Lasts one game day (60 minutes). - Costs 200 power if used at a village obelisk. - Costs 500 power if used at the city or commune nexus. NEXUS SURGE (communes only) - Can only be done at the commune nexus on the ethereal plane. - Increases the level and strength of commune guards (ethereal plane only). - Lasts one game day (60 minutes). - Costs 300 power. NEXUS IRONBARK (communes only) - Can only be done at the commune nexus on the prime plane. - Causes trees in the forest to become indestructible except for the mulch power of a druid in that commune. - Lasts one game day (60 minutes), stackable up to 48 game days. - Costs 150. NEXUS LIVEFOREST (communes only) - Can only be done at the commune nexus on the prime plane or ethereal plane. - Causes the forest to come alive and rip into commune enemies. - Lasts one game day (60 minutes). - Costs 300 power if used at the commune nexus on the ethereal plane. - Costs 500 power if used at the commune nexus on the prime plane. NEXUS FLUX (cities only) - Can only be done at the city nexus on the elemental plane connected to the city. - Enemies of the city will have no defense against the elemental energies on the plane. - Lasts one game day (60 minutes). - Costs 400 power. NEXUS RIPPLE (cities only) - Can only be done at the city nexus on the cosmic plane connected to the city. - Enemies of the city will have no defense against the cosmic energies on the plane. - Lasts one game day (60 minutes). - Costs 400 power. NEXUS INSPIRE - Can only be done at the nexus on any plane connected to the city/commune or a village obelisk that the city/commune controls. - Citizens will find their health, mana, and ego increased by 15% while in that area. - Lasts one game day (60 minutes). - Costs 400 power. NEXUS PSIFIELD - Can only be done at the nexus on any plane connected to the city/commune or a village obelisk that the city/commune controls. - Increases the attack speed of city or commune guards. - Lasts one game day (60 minutes). - Costs 200 power if used at a village obelisk. - Costs 500 power if used at the city or commune nexus.