7.20.15 JEWELLERY CURIOS
Jewellery curios are grouped in collections of four. They create jewels which can be attached (ATTACH command) to enchantable items. Every jewel attached to an item will raise the max number of enchantments by 10. Note you can only place jewellery curios of the same collection on an item and cannot have two of the same type of curios on an item. If you happen to have all 4 curios of a collection on that item, that item will be able to cast a unique spell (as well as the spell enchanted on it). Casting that spell will use an enchantment charge off of the item. There are also six collections: Materialization Collection o Syntax: JEWELS CAST <item> MATERIALIZE <direction> o Causes you to appear in that direction with much fanfare! Dematerialization Collection o Syntax: JEWELS CAST <item> DEMATERIALIZE <direction> o Causes you to disappear from that direction in style! Catluck Collection o Syntax: JEWELS CAST <item> CATLUCK o Gives you luck of the cat which increases your chance of critical hits Unseen Collection o Syntax: JEWELS CAST <item> UNSEEN o Makes you invisible to denizens for 30 seconds (but not guards or within endzones) Braveheart Collection o Syntax: JEWELS CAST <item> BRAVEHEART o Gives fear resistance Whiplash Collection o Syntax: JEWELS CAST <item> WHIPLASH <target> o On the next movement, the target will lose balance - Does not work on elevation changes or forced movement - There will be a cooldown before you can use it again, or get hit by it again Jewellers have a chance of receiving a jewellery curio piece the first time they cut a cluster of gems each Lusternian day. The chance is ONLY on the FIRST item gem cut that day and not subsequent attempts. The chance of finding a curio is based on the skill in jewellery (max 5%) and having jewellery hammers will double the chance.