13.8 PLAYER VS. DENIZEN COMBAT
When you wish to fight a denizen, you may, generally, initiate combat with it simply by finding it and attacking it with whatever ability you choose to use. However, most abilities that do something other than just cause damage will not work against denizens. The reason for this requires some understanding of how player vs. player combat works, but for now suffice it to say that creating an artificial intelligence that allowed denizens to effectively deal with the hundreds of things a player can do to another player would be prohibitively complicated. Once you have attacked a denizen, it will, in most cases, either attack you back, or run away. Usually a denizen will continue to attack you until either it begins to panic and runs away, or until you or it is dead. Be warned that some denizen may loot your corpse of an item or two after they have killed you. Critical hits ------------- As you get to some of the higher experience levels, you will begin to score critical hits more and more often. There are five levels of critical hit, ranging from: CRITICAL : 2x damage CRUSHING CRITICAL : 4x damage OBLITERATING CRITICAL : 8x damage ANNIHILATINGLY POWERFUL CRITICAL : 16x damage WORLD-SHATTERING CRITICAL : 32x damage Note: if you have a 10% chance to score a standard critical hit, then you have a 10% chance for a standard critical to become a crushing critical hit, and a 10% chance for a crushing critical to become an obliterating critical hit, etc. In aethership vs. denizen combat, crew members can score critical hits while manning a battle turret. The chance of critical hits there is determined by one's skill in Aethercraft rather than level, however. Note that certain denizens are immune to critical hits - notably city and commune guards and certain extraordinarily powerful denizens (ie, the Demon Lords of Nil).