19.6.1 MAPS AND PATHS
Lusternia supports a map system to help you orient yourself to the vast planescape, and also allows you to find the shortest path to a location and speedwalk there - eliminating the difficulty of getting lost along the way. MAPS ---- Lusternia has an in-game mapping system in order to make learning your way around the game much easier. Simply type MAP to see the current map for your location (if there is one). Syntax: MAP - Shows the in-game map. MAP LIST - Shows a list of all mapped areas. MAP <area> <x> <y> <z> - Shows the map for a specific room, based on area name and XYZ coordinates. ROOMNUM - Shows the number of the room you are currently in. MAP <room number> - Shows the map for a specific room, based on room number. MAP HEIGHT <1-7> - Sets the height of your map in rooms. Default is 5. MAP WIDTH <1-7> - Sets the width of your map in rooms. Default is 5. MAP RADIUS <1-7> - Sets both height and width at the same time. CONFIG MAPVIEW [ON|OFF] - Lets you configure whether the map will be shown every time you move or not. MAP KEY SYMBOLS --------------- [ ] - Denotes a room [+] - Your current location [S] - Room with a shop [N] - News room [$] - Bank [P] - Post office [@] - Prime Nexus location [A] - Aetherways Portal chamber [L] - Great Library [_] - Room with a down exit [^] - Room with an up exit [<] - Room with an in exit [>] - Room with an out exit [=] - Room with both up and down exits [x] - Room with multiple exit types The map is colour-coded according to a room's default environment type (and is not affected by Mage or Druid terrain). Some exits will be hidden from your view on the map, and other areas will only be visible while you are inside of that area. Special exits also will not appear on the map. Your map radius is set to 5 by default, but you can make it as larger if you want more information, or smaller if you have problems fitting it on your screen. MAP LIST will show you the current maps that exist in Lusternia. You can use MAP <area> <x> <y> <z> to view the map remotely, if it is not hidden. When viewing a map remotely, please note that 0:0:0 are the coordinates for the center of the map. The coordinates of a map may be found in the bottom right corner of the map. You may also view a map by using MAP <room number>, noting that the room number is at the top right corner of a map. The room number for a room may be determined using ROOMNUM. WEB-BASED MAPS -------------- You may also find maps of Lusternia on the 'Library' section on the website at http://www.lusternia.com/ PATHS AND SPEEDWALKING ---------------------- You can try to find a path to a given location on a map by using its room number, or by selecting one of the well-known places in Lusternia. Syntax: PATH FIND <location> - This will find the room, and PATH GO will start you walking. - Will not take you through enemy territory. PATH TRACK <location> - This is a combination of PATH FIND and PATH GO. - Will not take you through enemy territory. PATH SHORTEST <location> [GO] - As per TRACK but will take you through enemy territory. - You can append this command with GO to instantly begin walking. PATH SEARCH <string> - Don't know the room name or number? Look it up! - Doesn't show manse rooms unless you are in that specific manse. PATH STOP (or just STOP) - Stops you in the room you currently are. - This will also happen if you move or are moved. LANDMARKS - Brings up a list of preset landmarks which work in place of room numbers. CONFIG PATHS - Brings up the config information for certain special pathfinding functions. This feature will allow you to quickly walk across the land to your destination, with little fear of getting lost along the way.