7.3 SIGILS
Sigils are small, magical symbols that may be attached to items, or dropped on the ground. They have a variety of effects. For instance, a fist sigil makes an item safe from certain attacks that try to rob you of items. Sigils can be obtained from enchanters. For those sigils which must be attached to something, the syntax is simply ATTACH <sigil> to <whatever>. Shape Effect -------------------------------------------------------------------------- Fist When ATTACHED to an item, it cannot be knocked out of your inventory easily. Monolith When on the ground in the location you are in, this will prevent most forms of instant teleportation in the room. Flame When ATTACHED to an item, the item will not be able to be wielded, picked up, given away, or put anywhere. In other words, you will be able to drop the item, and that will be it. You won't be able to get it afterwards. If you don't drop the item, then it will be safe in your inventory insofar as no one will be able to order you to give it away in any manner, but you won't be able to give it to someone voluntarily either. Key The key sigil is a peculiar, and eminently useful sigil. Drop it in a room, and when anyone leaves that room, it will automatically shut and lock the doorway (if there is one) that you passed through. Eye When on the ground, an eye sigil will prevent souls from entering the room. It also dampens some capabilities of dreamweavers. Palm When on the ground, a palm sigil will counter the effects of the Acquisitio ritual. Teardrop When attached to a vial or bottle, this will allow the container to maintain a direct link to your liquid rift. See AB PLANAR LIQUIDRIFT for further information.