19.10.15.5 SOLSTICE ARTIFACT SET 5
SOLSTICE 2019 - Peppermint Mittens and Coal Scarves --------------------------------------------------- Peppermint Mittens: 1) PEPPERMINT ACTIVATE HOLDHANDS - Hold hands with another person, offering them the calming warmth of your mittens and randomly curing a few afflictions upon their person and healing them slightly. Cost: 4p. 2) PEPPERMINT ACTIVATE TOBOGGAN - Summon an icy sled to send you off in a direction of your choice, barreling through anybody in your way as you ride uncontrolled toward the nearest dead end. Cost: 2p. 3) PEPPERMINT ACTIVATE POMPOM - Pull a pompom from your mittens and throw it into the fray, dealing mild divinus damage and applying blackout and blindness to everybody in the room. Cost: 6p. 4) PEPPERMINT ACTIVATE JAZZHANDS - Wave your hands around in an excited and jovial fashion, afflicting enemies in the room with confusion and stupidity. Cost: 5p. 5) PEPPERMINT ACTIVATE RETRIEVE - Tie together the strings of your mittens and send them off on a journey, retrieving a mutual ally (lust doesn't count) from an adjacent room ignoring rooting. Cost: 5p. Coal Scarf: 1) COAL ACTIVATE CORDELISSE - Use your scarf as a platform for aerial acrobatics, allowing you to avoid all physical attacks for a short time. This will do nothing against magically sourced attacks. Any actions you perform during this will interupt your cordelisse. Cost: 3p. 2) COAL ACTIVATE SENTRY - The scarf around your neck will act as a sentry, watching for danger as you wander throughout the Basin. Should you be attacked unaware, you will be sent flying out to an adjacent room should there be one. Has a cooldown before use after it fires. Cost: 5p. 3) COAL ACTIVATE ENGAGE - Wrap your scarf around an opponent, opening them up to a strike should they try to leave. May not engage an already (coal) engaged target. Stacks with warrior engage. 4) COAL ACTIVATE TRIPWIRE - Unravel your scarf and use its thread to line an exit with a trap, awaiting a specified target and entangling and proning them when they attempt to leave in that direction. Cost: 5p. 5) COAL ACTIVATE GARROTE - Wrap your scarf around another's neck, dealing a moderate dose of excorable and asphyxiation damage as well as damagedthroat and entangled. Cost: 4p.