4.14.3 THE DWARF RACE
Descended from the Elder God Clangorum, the dwarven race originally called themselves the clangoru, but humans, when they first arrived in Lusternia, for some reason insisted on referring to the clangoru as dwarves, a term which eventually became accepted in the common vernacular. Although they look like humans, they are substantively shorter and stockier, and their hair grows at a rate five times faster than that of humans. Thus, most male dwarves prefer to grow beards rather than shaving five times a day. Contrary to rumour, it is rare for a female dwarf to grow a full beard; however, growing long, silky sideburns which can be braided is a fairly common practice. They are a robust mountain race with a rich history, though the dwarven kingdom itself was split during the Taint Wars. Languages: Common, Dwarven. PERKS: o Level 1: 1/4 resistance to fire and cold damage. o Level 25: 1/4 resistance to blunt and cutting damage. o Level 50: Dwarves gain natural resistance (not immunity) against elemental movement effects. Dwarves with the Axelord specialisation can use two-handed axes more effectively than any other race, both for damage and speed. Dwarves with the Music skill gain the trait sociable drinker, increasing their empower and seduction ego attacks while influencing. o Demigod: Trait: Guts of Steel. Dwarves can consume more alcohol before suffering the effects of inebriation. Trait: Clangoru Resolve. Use RESOLVE to gain the Clangoru Resolve defence, which increases rooting by 20%, 30% if found in underground or mountain environments. o Demigod+: Improved Trait: Raging alcoholic. Dwarves will be able to perform much better under the effects of drunkenness. Trait: Roots of the Mountains - The Clangoru Resolve defence will not count towards the general rooting celerity malus.