4.14.18 THE VISCANTI RACE

The viscanti are unlike most of the other races because they did not originate from the fragmentation of an Elder God. Rather, the viscanti came into being as victims of the Taint at the time of the Fall of the Celestine Empire. The viscanti were originally members of the other native Lusternian races who were directly caught in the Taint and whose forms became twisted, just as the land became twisted. Through years of interbreeding, they have become recognized as a race unto themselves. Generally, they are of a demonic appearance though some viscanti retain vestigial characteristics of other races, such as wings of trills (though bat-like and ineffective for flying) or pointed ears of the elfen. The greater viscanti have the ability to breathe poison gas. Although most reside in the Magnagora and neighboring tainted land, a few viscanti have been known to become "reformed" and live in other civilized areas. 

Language: Common

PERKS:

  o  Level 1: 1/4 resistance to cutting and blunt damage.

  o  Level 25: 2/4 resistance to poison damage.

  o  Level 50: 1/3 health and mana regen in tainted environments. 
     Viscanti with the Necromancy specialisation gain a 1/10 bonus to excorable 
     and poison damage.
     Viscanti with the Geomancy or Geochemantics specialisation gain a 1/10 
     bonus to asphyxiation and poison damage.
     Viscanti with the Necroscream specialisation gain a 1/10 bonus to excorable 
     and cutting damage.

  o  Demigod: Ability: Poison gas. Viscanti are immune from poison gas. While 
     attacking other players Viscanti have a 5% chance to exhale poison gas 
     at their target, dealing poison damage and afflicting the target with 
     sickness.

  o  Demigod+:  Viscanti can exhale a poison gas cloud, dealing poison 
     damage to all non-Viscanti on their ENEMY list and afflicting them with 
     sickness. Poison gas now has a 10% chance to trigger on all attacks against 
     denizens. (Attacks against other players remains at 5%)