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Announce News Post #1107

Families, Shops, and Bugs

Written by: Morgfyre, the Legion
Date: Tuesday, June 10th, 2008
Addressed to: Everyone


Families founded by bloodbond now have the option to bring in new family
siblings. One of the progenitors must BLOODBOND WITH <person>, neither
of whom may be married, and the other person must have no previous birth
family and cannot be active in any family (or engaged, etc.).

This will begin a 24-month consideration period, during which any of the
progenitors may FAMILY REJECT <person> AS SIBLING to break the
bloodbond. After the period is over, a progenitor (not the person who
bloodbonded) must FAMILY ACCEPT <person> AS SIBLING to bring them into
the family as a progenitor sibling. Note that this is not automated like
the consideration process for children - it requires the explicit
approval of at least 1 other sibling.

And some miscellaneous bug fixes and changes:

- Enchanted items will show in shop WARES similar to how filled vials
do: for instance, "mercy (an etched ruby ring)". They can also now
be found using commands like WARES MERCY.

- Beginning to destroy a statue located in a city or commune, or a
village allied with a city or commune, will automatically DECLARE all
online members of the affected city or commune (unless it's being
done by a member of that city or commune).

- Necroscream SickeningPlague's disease function should work now.

- Nekotai Nekreve will take 125 ka as the AB file indicates, not 75 ka
as it has been taking.

- Nekotai Scorpionstrike should move you back to the original room
correctly now.

Enjoy!

Penned by My hand on the 14th of Klangiary, in the year 208 CE.


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