Knights, Behold Great Runes!
Written by: Roark Libertas
Date: Friday, December 10th, 2004
Addressed to: Everyone
Some Great Rune artifacts are now for sale. They will attach to the
weapons used by blademasters and bonecrushers. Attaching it to a weapon
will make the weapon reset to your inventory permanently. It will also
add a bonus to the weapon. There are three classes of runes, and you can
attach one rune from each class, though no more than one per class.
Knight Runes increase the stats on the weapon.
- Great Rune of the Puissant Knight
+5 to the weapons stats, 150cr
- Great Rune of the Cosmic Knight
+10 to the weapons stats, 400cr
- Great Rune of the Vernal Knight
+15 to the weapons stats, 900cr
Champion Runes improve how well the weapon wounds.
- Great Rune of the Puissant Knight
5% increase in wounding damage, 150cr
- Great Rune of the Cosmic Knight
10% increase in wounding damage, 400cr
- Great Rune of the Vernal Knight
15% increase in wounding damage, 900cr
Arcane Runes change the damage of the weapon to be half something else.
For example, the Great Rune of Elemental Fires will make a flail's
damage count half as blunt damage (as normal) and half as heat damage.
Thus armour protection will not defend against half of it. The heat
portion of the damage would be defended by a heat protection spell,
though also a race with heat vulnerability would actually take more
damage.
(500cr each)
- Great Rune of the Arcane Soldier, magical damage
- Great Rune of Elemental Fires, heat damage
- Great Rune of the Freezing Heart, cold damage
- Great Rune of the Serpent's Kiss, poison damage
Note that there is a limit on how powerful a weapon it can be attached
to. We didn't want players running around with 200/250/212 swords
permanently resetting to them, if by chance someone actually forges
something crazy. We want to preserve the customization we offer in
forging, but also wanted to offer artifact weapons (like the vorpal
swords in other realms). Thus a Great Run will not attach to a weapon
whose sum of speed, damage, and to-hit exceeds 463. If you do the math,
you should see that attaching the Knight Runes would boost a weapon with
stats at that level to be about the same as other IRE games. (Though our
runes cost less!) Thus this limit basically makes it on par with buying
a whole artifact weapon if we were to have offered that instead of
letting you turn a weapon of your own chosen design into an artifact.
Penned by my hand on the 6th of Estar, in the year 105 CE.