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Announce News Post #422

Commodities

Written by: Roark Libertas
Date: Monday, October 3rd, 2005
Addressed to: Everyone


There have been a few changes to village commodities. First off, a bug
was fixed where if a village produces no comms due to not having enough
storage capacity to keep its comms (max = 250 per comm per village) then
it will not tithe a portion of what it would have produced if there was
no maximum storage capacity. In other words, if there is no increase in
the village's supply then there is nothing to tithe.

Secondly, a bug was fixed in how it determines the price of comms that
are not produced in a village but can appear there due to comm quests.
This should raise some prices and lower others, but make the prices stay
at more sane market levels.

Finally, comm production is a little smarter. Previously prices would
rise and fall according to market demand. This is not quite how markets
work in the real world. So a change made to make it more realistic is
that villages will now produce comms faster when they seem more
profitable at the expense of producing comms that are not so profitable.
This should help soften the impact of shortages since the villages will
respond to a shortage by producing that comm faster, but it will also
reduce supply of comms that appear to be in surplus. (And for my fellow
math geeks out there, no I did not implement the Simplex Method to
determine optimal production levels... But I did at least consider it!)

Penned by my hand on the 17th of Klangiary, in the year 128 CE.


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