Construct Updates
Written by: Morgfyre, the Legion
Date: Wednesday, November 7th, 2007
Addressed to: Everyone
More construct updates!
+ A bug with inserting items has finally been hunted down and
eradicated.
+ A bug with entering colossi/constructs failing inexplicably on
occasion has likewise been crushed.
+ Colossi now have lower health than constructs, take more damage, and
heal more with the sparkleberry upgrade. This is to enable the feasible
destruction of colossi by constructs.
+ I spruced up the construct AI a bit, in that it will attack when not
manned in a more logical and less erratic manner.
+ Construct/colossi look will now display the room information in
addition to construct info (which I updated the look of), and I added a
quicklook/ql version as well.
+ Various construct balance times have been slightly tweaked (notably
scroll aeon takes more balance).
+ There are two new construct/colossi powers:
+ OPERATE CONSTRUCT/COLOSSI SHIELD - as it implies, a damage shield.
+ OPERATE CONSTRUCT/COLOSSI VOIDSPACE - destroys magical shields.
Note that shields will block all damage to the construct/colossus, with
a few exceptions:
+ Construct AI attacks will shatter the shield, since they attack more
slowly than a manned construct.
+ Orbital bombardment will shatter the shield, but it will reduce the
bombardment damage in the process.
There is still more development forthcoming, notably a new incentive to
participate in Nexus World battles on both individual and organizational
levels. This incentive will focus on encouraging partipication on
battles, which is a break from previous incentives which focused on
incentivizing the creation of constructs. Hopefully this will create
more conflict regarding Nexus Worlds! I won't reveal any more details of
that system yet!
Enjoy!
Penned by My hand on the 9th of Dvarsh, in the year 190 CE.