The Merchant's Guild
Written by: Archon Richter Carthan
Date: Sunday, June 14th, 2009
Addressed to: Everyone
The Merchant's Guild is an old organization, and has existed in some
form since before all but the oldest of us can remember. It has had its
ups, and its downs, but today we have more to offer than ever before,
and it is our hope that by inducting new members, they, in turn, will be
able to reciprocate value to us, and to the merchant community.
I'd like to announce that after decades of work, the Merchant's Guild
tradehall is complete. It took a lot of combined time, effort, and
money, but now we have a fully functional tradehall, with a forge, oven,
tailoring bench, jewelry bench, printing press, pentagram, alembic and a
flower garden. There is even a magical, hidden entrance that only
responds to our merchants. Over four thousand credits have gone into
this, with the entirety of the funding coming from our members.
There are other benefits as well, in joining the guild. You will be
exempted from dues, forever, if you belong to one of our six subsidiary
cartels. There is a ten percent discount in the Deepnight store, which
can be very useful for those trying to purchase some of the more
legendary items there. There is a community of over fourty merchants to
pose questions to, and collaborate with. Finally, all members of the
guild are eligible to run one of our cartels, and in fact, the Dragon's
Hoard jewelry cartel and Twilight Delights cooking cartel both need new
leadership.
If you are a transcendent merchant, in any trade (including arts), you
may contact myself or a guild trademaster about joining. CLANHELP
MERCHANTS has additional information, including who is currently a guild
trademaster.
If you have any questions, or would simply enjoy a tour of the
tradehall, please contact me directly.
-R.C.
Penned by my hand on the 15th of Kiani, in the year 238 CE.