Arath2010-08-25 12:36:39
QUOTE (Kiradawea @ Aug 24 2010, 11:30 PM) <{POST_SNAPBACK}>
Isn't that pretty much what he said? Furrikin is a bad race for PVE. They're ok at influencing, but by no means great, and that's really it. Lucidian is tankier caster. Merian is only a bit weaker, but much more intelligent. Mugwumps have a lot of speed going on. Aslaran have more con and int, and more balance and strength to boot. Kin could probably stand to be more than bard tanks... but eh. What I would ideally see, is a solution to the specc-race only problem.
Pretty much this. While I may not have much direct experience, looking at the races, furrikin seems like an average.
Aerotan2010-08-25 21:37:20
If/when they get the Acklespec that'll change, I think.
I'd be on board for helping brainstorm the 20/40/60/80/100 skills if there's not already a thread for it (I've been lurking this thread for a couple days now, so I'll likely need to edit this part out).
I'd be on board for helping brainstorm the 20/40/60/80/100 skills if there's not already a thread for it (I've been lurking this thread for a couple days now, so I'll likely need to edit this part out).
Xiel2010-08-25 21:49:49
Give me an hour. Finally finished the outline (late) last night and need to write the explanation still. And hooray for cross-over skills for less code work.
Kiradawea2010-08-25 22:43:08
Aww. But I want to help with that.
How about a teleport to racial home skill thing? Perhaps too much but... could make for stronger racial ties maybe, if all races knew that there were mob orgs out there with their name on it.
Ideally though, by making these skills, we'll change the focus as it currently is from "Okay, race A has very, very, very slightly better stats than B, so it is race A" into "Okay, so race A may be slightly little better than B, but B has this totally fun fun FUN skill that only race B gets. What to choose..."
How about a teleport to racial home skill thing? Perhaps too much but... could make for stronger racial ties maybe, if all races knew that there were mob orgs out there with their name on it.
Ideally though, by making these skills, we'll change the focus as it currently is from "Okay, race A has very, very, very slightly better stats than B, so it is race A" into "Okay, so race A may be slightly little better than B, but B has this totally fun fun FUN skill that only race B gets. What to choose..."
Unknown2010-08-25 23:19:00
I like how 'racial balance' means 'let's add more skills to further differentiate between races'.
Unknown2010-08-25 23:27:44
QUOTE (Sojiro @ Aug 25 2010, 07:19 PM) <{POST_SNAPBACK}>
I like how 'racial balance' means 'let's add more skills to further differentiate between races'.
I like how 'racial balance' means, hop up and down, scream for more goodies for your race of choice, try and nerf races linked with the "other side", and generally fly off on tertiary points rather than just fix the few things that probably need it and move on.
It's like watching a law get passed.
"I propose a law that says you can't steal a persons soup!"
"I second it, and wish to amend the proposal to ensure I get after dinner mints with my soup!"
"I third it, so long as I also get after dinner mints, and also, rather than soup, I want steak."
"I fourth it. So long as I get to eat my soup riding on an elephant with a minibar on top."
And so on so on so forth.
Janalon2010-08-25 23:39:01
Xavius2010-08-26 00:32:23
QUOTE (Janalon @ Aug 25 2010, 06:39 PM) <{POST_SNAPBACK}>
Except that illithoid really are out of line.
QUOTE (Rainydays @ Aug 25 2010, 06:27 PM) <{POST_SNAPBACK}>
I like how 'racial balance' means, hop up and down, scream for more goodies for your race of choice, try and nerf races linked with the "other side", and generally fly off on tertiary points rather than just fix the few things that probably need it and move on.
I demand that minibars on elephant-back be a dwarf-only perk. Also, because of our level three alcoholism, I demand that we get better mooching (charity) and groping (seduction) skills while drunk. Also, the eq penalty and 12 int need to die for the sake of the bard spec, and it wouldn't hurt if the base warrior dwarf was better balanced against orclach, the closest race conceptually. Don't forget to nerf adamantine lucidians too!
...did I do it right?
Ileein2010-08-26 00:35:41
I do like the idea of flavor skills, though. I live for flavor.
Unknown2010-08-26 00:38:10
Illithoid probably do need toning down a bit. I blame Illdrain.
Xiel2010-08-26 00:53:42
Well, that took longer than I thought. And what's wrong with creating further differentiation between the races? I thought the point of races was so that people were different. You folk can go ahead and argue about statistics and resistances and weaknesses all you want, but I like my flavour.
Anyways, pipe up if you want. I kinda...lost ideas as the races dragged on and on, though taking a look at it now, even if a majority of the skills are not only shared and in existence, shoving them into each race at each level kinda looks daunting to me. Probably it's because I'm no coder, but still. Tada:
Aslaran Human Lucidian
-Groom -Characterisation -Bask
-Sprint -Herdsman -Stillness
-Stealth -Evolution -Clarity
-Scent -Fortitude -Aerodynamic
-Ferality -Adaptation -Lapidary
***
Dracnari Igasho Merian
-Bask -Intimidation -Waterbreathe
-Alcohol Tolerance -Climb -Diving
-Fire Breath -Scale -Litheness
-Volcanology -Mountaineer -Buoyancy
-Shed -Immensity -Discovery
***
Dwarf Illithoid Mugwump
-Determination -Illdrain -Waterbreathe
-Alcohol Tolerance -Assuredness -Leap
-Stamina -Stealth -Clarity
-Mountaineer -Mindsense -Buoyancy
-Smelt -Poisoner -Lubrication
***
Elfen Kephera Orclach
-Forage -Observation -Intimidation
-Climb -Leap -Aggression
-Litheness -Hive Mentality -Thick Hide
-Tree Dweller -Mindsense -Fortitude
-Harvester -Shed -Reverence
***
Faeling Krokani Tae'dae
-Flight -Observation -Den
-Climb -Herdsman -Bear Hug
-Hover -Acuteness -Thick Hide
-Tree Dweller -Fortitude -Fortitude
-Allure -Perception -Immensity
***
Furrikin Loboshigaru Taurian
-Forage -Den -Determination
-Climb -Sprint -Aggression
-Roll -Pack Mentality -Stamina
-Tree Dweller -Scent -Temperament
-Bristle -Track -Trample
***
Trill Viscanti
-Flight -Intimidation
-Gust -Assuredness
-Hover -Poison Breath
-Aerodynamic -Mountaineer
-Allure -Adaptation
And the explanations:
Acuteness
Syntax: (Passive)
Your unmatched eyesight affords you an increased chance of seeing through
illusions.
***
Adaptation
Syntax: (Passive)
Your capacity to adapt and learn quickly affords you 100 lessons to
skillflex throughout your abilities with as opposed to the limited norm of
50 for other mortal races.
***
Aerodynamic
Syntax: (Passive)
Your streamlined form easily lends itself towards an aptitude for flying,
affording you immunity to the gusts of wind which normally plague those who
are airborne or traversing through the Elemental Plane of Air.
***
Aggression
Syntax: AGGRESSION
Your aggressive disposition will blunt your mind against enforced
pacification, much as the insomnia defense protects one briefly from sleep.
***
Alcohol Tolerance
Syntax: (Passive)
Due to your high metabolism and penchant for imbibing massive amounts of
alcohol, the more inebriated you are, the less damage you would take.
***
Allure
Syntax: ALLURE
A flourish of your wings will divert any coercion or debate away from the
subjects of their fixation and onto you. Be warned that you need to have
full ego to do such, and in the case of the latter, the one you allure will
debate you instead of their initial target. Of course, after having
garnered someone's attention in such a manner, you will not be able to
allure another until your own debate has ended.
***
Assuredness
Syntax: (Passive)
Your superior self-confidence will increase your village, weakening, and
paranoia influencing.
***
Bask
Syntax: BASK
Bask in the life-giving sun to passively rid yourself of the afflictions
which plague your body. Any form of movement to disrupt your relaxation
will halt the process, and you must be outdoors in the daytime to initiate
the ability.
***
Bear Hug
Syntax: BEARHUG
Share your joviality with a damaging bear hug which grows stronger with the
more circles of experience you gain.
***
Bristle
Syntax: BRISTLE
Puff your hair up to make yourself look bigger than you really are. Doing
so will boost your health past your actual maximum, affording you some more
fortitude against damage a number of times each Lusternian day.
***
Buoyancy
Syntax: (Passive)
Your aquatic nature easily lends you the capability to survive the most
treacherous waves when traversing the oceans and most especially, the
Elemental Plane of Water.
***
Characterisation
Syntax: CHARACTERISE
Instead of showing up as simply being an 'ordinary' human in your
description, let your own individuality show through your looks.
For example, instead of seeing 'He is an ordinary human ascendant..', one
would instead see something like: 'He is a grey-eyed human ascendant..'
***
Clarity
Syntax: CLARITY
Your profound insight will release more willpower than you initially had,
thereby recovering a portion of your spent willpower once a Lusternian day.
***
Climb
Syntax: CLIMB
The basic ability to climb trees with security and ease.
***
Den
Syntax: DIG
BURY
BURROW
Nothing quite says home like digging out your own den within the soft soil.
***
Determination
Syntax: (Passive)
Tracking through the harshest terrain doesn't faze your determination. You
will experience a slightly faster movement through rubble.
***
Discovery
Syntax: (Passive)
Your heritage as a Merian spans the centuries of numerous discoveries to
tap into hidden reservoirs of power. Likewise, you are now able to derive
anywhere from five to ten percent more power from the average powerstone.
***
Diving
Syntax: DIVE
The basic ability to dive down to the frigid ocean depths with skill and
ease.
***
Evolution
Syntax: (Passive)
From this point on, your statistics will evolve once every five circles of
experience you have gained, thereby altering your own genetic make up to
better suit your chosen profession.
***
Ferality
Syntax: CONSUME
Drop your mask of civility and enable your feral nature to consume a corpse
to satiate your hunger.
***
Fire Breath
Syntax: BREATHE FIRE AT
Show your true roots as a Dracnari by unleashing the flames of your rage
upon your foe.
***
Flight
Syntax: FLY
LAND
The basic ability to take to the skies with ease.
***
Forage
Syntax: FORAGE
Draw sustenance from the wilderness around you by searching for edible food
to ease your pangs of hunger.
***
Fortitude
Syntax: (Passive)
The strength of your blood manifests itself when you shed it. This is a
clotting effect that compounds with the automatic curing that the Kingdom
enchantment bestows, though not with the same potency as the magic-driven
spell.
***
Groom
Syntax: GROOM
Keeping your sleek fur neat and orderly is easily done. Grooming will get
rid of whatever dirt or stench that might have otherwise clung to your
pristine coat.
***
Gust
Syntax: GUST
Use your powerful wings to stir a breeze to clear the air in your location,
or forcibly move someone away and out of your sight.
***
Harvester
Syntax: (Passive)
Your affinity with Nature's growth cycle affords you a longer time by which
you can transplant a freshly harvested plant to another location, extending
its life before the seedling becomes useless for your purposes.
***
Herdsman
Syntax: (Passive)
Your people are herdsmen by nature, so tap into your roots and easily
maneuver yourself past wandering cattle and sheep.
***
Hover
Syntax: FOCUS HOVER
With practice, you can keep yourself afloat as high as you want off of the
ground, giving you the levitation defense.
***
Hive Mentality
Syntax: HIVE DECLARE
Females of the Kephera race may declare their matriarchy and found their
own hive.
***
Illdrain
Syntax: ILLDRAIN
Inflate your ego with the worm which is the heritage of the Soulless
Goddess Illith, consuming the psychic residue left behind in the corpses
you procure.
***
Immensity
Syntax: BREAK FREE
No mere bonds will contain your immense form as you will yourself to
instantly break free of any entanglements you may come across.
***
Intimidation
Syntax: INTIMIDATE
An intimidating demeanor will strike fear even into the hardiest of hearts.
***
Lapidary
Syntax: (Passive)
Your own crystalline structure gives you a certain sensitivity to the
precise way a gem must be cut to procure more jewels than the normal
Jeweller.
***
Leap
Syntax: LEAP
Your powerful hind legs will propel you past most any obstacle.
***
Litheness
Syntax: (Passive)
Your lithe frame enables you to enter and leave special exits much faster
than other mortal races.
***
Lubrication
Syntax: SECRETE SLIME
Your brilliant intellect even puts to use one of your more unfavourably
regarded characteristics as a Mugwump. Secreting your slime will get rid of
some afflictions that would attempt to stick to your skin, such as being
caught with scabies, the pox, or being set ablaze.
***
Mindsense
Syntax: MINDSENSE
Your psychic potential detects the presence of other minds within your
surrounding area.
***
Mountaineer
Syntax: (Passive)
Your affinity to the treacherous mountainsides affords you immunity to the
various earthquakes which might shake you from your perch - earthquakes
which are much prevalent within the Elemental Plane of Earth.
***
Observation
Syntax: OBSERVE
Your keen vision enables you to observe your surroundings with no loss of
balance.
***
Pack Mentality
Syntax: PACK DECLARE
Males of the Loboshigaru race may declare their status as an alpha and
found their own pack.
***
Perception
Syntax: GLANCE
Krokano's own powerful gaze was such that He can see past any obstruction
in His way. As your heritage, you can thus see past doors and walls that
may likewise try to hinder the force of your gaze.
***
Poison Breath
Syntax: BREATHE POISON
Tap into your Tainted legacy and breathe a gas so poisonous that it brings
your enemies closer to starvation.
***
Poisoner
Syntax: (Passive)
With tutelage from the Mistress of Poisons herself, Eithatha will open your
mind towards the ways to procure more poisons than the average Poisonist.
This will give you a percent chance of doubling the poison you harvest from
venomous creatures.
***
Reverence
Syntax: REVERE DEATH
In homage to Urlach, perhaps the greatest Orclach to ever grace the First
World, you revere death so as to welcome its embrace, rather than fear it.
Doing so will decrease the amount of experience you lose when succumbing to
death, though this defense can only be activated once a Lusternian month.
***
Roll
Syntax: ROLL
Your diminutive form enables you to tumble in any given direction much
faster than the average mortal frame.
***
Scale
Syntax: SCALE
The basic ability to scale quickly up the treacherous mountainside.
***
Scent
Syntax: SCENT
The basic ability to perceive the scents of those who dwell in your same
general area.
***
Shed
Syntax: SHED SKIN
Tapping into your roots as a fully-fledged member of this race, you are able
to shed your skin to easily and immediately rid yourself of a number of afflictions
which plague you. Be warned that you can only shed your skin so often, and are
thus limited to doing so once a Lusternian day.
***
Smelt
Syntax: SMELT
The Dwarven heritage of fine metalsmithing ingrains the basic process of
using coal and smelting iron to create a pure bar of steel. You must be at
a forge to use this ability and are limited to the creation of ten bars of
steel each Lusternian month using one coal and one iron for each steel
commodity produced.
***
Sprint
Syntax: SPRINT
The basic ability to sprint quickly through several locations in any given
direction.
***
Stamina
Syntax: STAMINA
Your hearty constitution will release more endurance than you initially
had, thereby recovering a portion of your spent endurance once a Lusternian
day.
***
Stealth
Syntax: HIDE
EMERGE
The basic ability to conceal yourself in your immediate surroundings,
shrouding your movements from the untrained eye.
***
Stillness
Syntax: (Passive)
Your penchant for standing still to contemplate the world around you will
cause most anyone to mistake you for a statue should you be in an urban
environment. This racial ability will not activate until after thirty
seconds of inactivity have passed with your presence in an urban
environment.
***
Temperament
Syntax: ENRAGE SELF
Beware the Taurian temperament which has been known to not only boost their
strength, but incite massive stampedes among groups of their own kind.
***
Thick Hide
Syntax: THICKEN HIDE
Your thick skin will afford you some protection from the ravages of the
colder climates, much as the fire potion would.
***
Track
Syntax: TRACK
Your sensitivity to aroma is such that you can detect the subtle nuances of
fragrances each creature exudes, letting you know if one resides close to
your location.
***
Trample
Syntax: TRAMPLE
Drive yourself into a frenzy of flailing hooves and trample the limbs of
anyone unfortunate enough to be prone on the ground. Be wary that doing so
will come at a considerable cost to your balance and mental equilibrium.
***
Tree Dweller
Syntax: (Passive)
Your affinity to the trees will grant you immunity to the blustering winds
which would otherwise knock the unbalanced tree climber down from these
lofty boughs.
***
Volcanology
Syntax: (Passive)
Your knowledge of the unpredictability of volcanic eruptions affords you
immunity to the fiery conflagrations of the Elemental Plane of Fire.
***
Waterbreathe
Syntax: (Passive)
Nothing defines your status as a member of this race better than your
capability to dwell and thrive within a water-logged environment
without drowning like a landlubber.
You know, the more I think about it, I feel like I just diverged from flavour to outright utility skills. -flop- Looking at it all too, considering the amount of code that I guess it would take, it's no wonder they haven't put something like this in already. 20 races with 5 skills each at different levels? Alas, this just seems like an idea doomed to fail, but I enjoyed thinking about it anyway. Feel free to pick at what you like/don't like, but I got it out of my system at least.
Anyways, pipe up if you want. I kinda...lost ideas as the races dragged on and on, though taking a look at it now, even if a majority of the skills are not only shared and in existence, shoving them into each race at each level kinda looks daunting to me. Probably it's because I'm no coder, but still. Tada:
CODE
Aslaran Human Lucidian
-Groom -Characterisation -Bask
-Sprint -Herdsman -Stillness
-Stealth -Evolution -Clarity
-Scent -Fortitude -Aerodynamic
-Ferality -Adaptation -Lapidary
***
Dracnari Igasho Merian
-Bask -Intimidation -Waterbreathe
-Alcohol Tolerance -Climb -Diving
-Fire Breath -Scale -Litheness
-Volcanology -Mountaineer -Buoyancy
-Shed -Immensity -Discovery
***
Dwarf Illithoid Mugwump
-Determination -Illdrain -Waterbreathe
-Alcohol Tolerance -Assuredness -Leap
-Stamina -Stealth -Clarity
-Mountaineer -Mindsense -Buoyancy
-Smelt -Poisoner -Lubrication
***
Elfen Kephera Orclach
-Forage -Observation -Intimidation
-Climb -Leap -Aggression
-Litheness -Hive Mentality -Thick Hide
-Tree Dweller -Mindsense -Fortitude
-Harvester -Shed -Reverence
***
Faeling Krokani Tae'dae
-Flight -Observation -Den
-Climb -Herdsman -Bear Hug
-Hover -Acuteness -Thick Hide
-Tree Dweller -Fortitude -Fortitude
-Allure -Perception -Immensity
***
Furrikin Loboshigaru Taurian
-Forage -Den -Determination
-Climb -Sprint -Aggression
-Roll -Pack Mentality -Stamina
-Tree Dweller -Scent -Temperament
-Bristle -Track -Trample
***
Trill Viscanti
-Flight -Intimidation
-Gust -Assuredness
-Hover -Poison Breath
-Aerodynamic -Mountaineer
-Allure -Adaptation
And the explanations:
CODE
Acuteness
Syntax: (Passive)
Your unmatched eyesight affords you an increased chance of seeing through
illusions.
***
Adaptation
Syntax: (Passive)
Your capacity to adapt and learn quickly affords you 100 lessons to
skillflex throughout your abilities with as opposed to the limited norm of
50 for other mortal races.
***
Aerodynamic
Syntax: (Passive)
Your streamlined form easily lends itself towards an aptitude for flying,
affording you immunity to the gusts of wind which normally plague those who
are airborne or traversing through the Elemental Plane of Air.
***
Aggression
Syntax: AGGRESSION
Your aggressive disposition will blunt your mind against enforced
pacification, much as the insomnia defense protects one briefly from sleep.
***
Alcohol Tolerance
Syntax: (Passive)
Due to your high metabolism and penchant for imbibing massive amounts of
alcohol, the more inebriated you are, the less damage you would take.
***
Allure
Syntax: ALLURE
A flourish of your wings will divert any coercion or debate away from the
subjects of their fixation and onto you. Be warned that you need to have
full ego to do such, and in the case of the latter, the one you allure will
debate you instead of their initial target. Of course, after having
garnered someone's attention in such a manner, you will not be able to
allure another until your own debate has ended.
***
Assuredness
Syntax: (Passive)
Your superior self-confidence will increase your village, weakening, and
paranoia influencing.
***
Bask
Syntax: BASK
Bask in the life-giving sun to passively rid yourself of the afflictions
which plague your body. Any form of movement to disrupt your relaxation
will halt the process, and you must be outdoors in the daytime to initiate
the ability.
***
Bear Hug
Syntax: BEARHUG
Share your joviality with a damaging bear hug which grows stronger with the
more circles of experience you gain.
***
Bristle
Syntax: BRISTLE
Puff your hair up to make yourself look bigger than you really are. Doing
so will boost your health past your actual maximum, affording you some more
fortitude against damage a number of times each Lusternian day.
***
Buoyancy
Syntax: (Passive)
Your aquatic nature easily lends you the capability to survive the most
treacherous waves when traversing the oceans and most especially, the
Elemental Plane of Water.
***
Characterisation
Syntax: CHARACTERISE
Instead of showing up as simply being an 'ordinary' human in your
description, let your own individuality show through your looks.
For example, instead of seeing 'He is an ordinary human ascendant..', one
would instead see something like: 'He is a grey-eyed human ascendant..'
***
Clarity
Syntax: CLARITY
Your profound insight will release more willpower than you initially had,
thereby recovering a portion of your spent willpower once a Lusternian day.
***
Climb
Syntax: CLIMB
The basic ability to climb trees with security and ease.
***
Den
Syntax: DIG
BURY
BURROW
Nothing quite says home like digging out your own den within the soft soil.
***
Determination
Syntax: (Passive)
Tracking through the harshest terrain doesn't faze your determination. You
will experience a slightly faster movement through rubble.
***
Discovery
Syntax: (Passive)
Your heritage as a Merian spans the centuries of numerous discoveries to
tap into hidden reservoirs of power. Likewise, you are now able to derive
anywhere from five to ten percent more power from the average powerstone.
***
Diving
Syntax: DIVE
The basic ability to dive down to the frigid ocean depths with skill and
ease.
***
Evolution
Syntax: (Passive)
From this point on, your statistics will evolve once every five circles of
experience you have gained, thereby altering your own genetic make up to
better suit your chosen profession.
***
Ferality
Syntax: CONSUME
Drop your mask of civility and enable your feral nature to consume a corpse
to satiate your hunger.
***
Fire Breath
Syntax: BREATHE FIRE AT
Show your true roots as a Dracnari by unleashing the flames of your rage
upon your foe.
***
Flight
Syntax: FLY
LAND
The basic ability to take to the skies with ease.
***
Forage
Syntax: FORAGE
Draw sustenance from the wilderness around you by searching for edible food
to ease your pangs of hunger.
***
Fortitude
Syntax: (Passive)
The strength of your blood manifests itself when you shed it. This is a
clotting effect that compounds with the automatic curing that the Kingdom
enchantment bestows, though not with the same potency as the magic-driven
spell.
***
Groom
Syntax: GROOM
Keeping your sleek fur neat and orderly is easily done. Grooming will get
rid of whatever dirt or stench that might have otherwise clung to your
pristine coat.
***
Gust
Syntax: GUST
Use your powerful wings to stir a breeze to clear the air in your location,
or forcibly move someone away and out of your sight.
***
Harvester
Syntax: (Passive)
Your affinity with Nature's growth cycle affords you a longer time by which
you can transplant a freshly harvested plant to another location, extending
its life before the seedling becomes useless for your purposes.
***
Herdsman
Syntax: (Passive)
Your people are herdsmen by nature, so tap into your roots and easily
maneuver yourself past wandering cattle and sheep.
***
Hover
Syntax: FOCUS HOVER
With practice, you can keep yourself afloat as high as you want off of the
ground, giving you the levitation defense.
***
Hive Mentality
Syntax: HIVE DECLARE
Females of the Kephera race may declare their matriarchy and found their
own hive.
***
Illdrain
Syntax: ILLDRAIN
Inflate your ego with the worm which is the heritage of the Soulless
Goddess Illith, consuming the psychic residue left behind in the corpses
you procure.
***
Immensity
Syntax: BREAK FREE
No mere bonds will contain your immense form as you will yourself to
instantly break free of any entanglements you may come across.
***
Intimidation
Syntax: INTIMIDATE
An intimidating demeanor will strike fear even into the hardiest of hearts.
***
Lapidary
Syntax: (Passive)
Your own crystalline structure gives you a certain sensitivity to the
precise way a gem must be cut to procure more jewels than the normal
Jeweller.
***
Leap
Syntax: LEAP
Your powerful hind legs will propel you past most any obstacle.
***
Litheness
Syntax: (Passive)
Your lithe frame enables you to enter and leave special exits much faster
than other mortal races.
***
Lubrication
Syntax: SECRETE SLIME
Your brilliant intellect even puts to use one of your more unfavourably
regarded characteristics as a Mugwump. Secreting your slime will get rid of
some afflictions that would attempt to stick to your skin, such as being
caught with scabies, the pox, or being set ablaze.
***
Mindsense
Syntax: MINDSENSE
Your psychic potential detects the presence of other minds within your
surrounding area.
***
Mountaineer
Syntax: (Passive)
Your affinity to the treacherous mountainsides affords you immunity to the
various earthquakes which might shake you from your perch - earthquakes
which are much prevalent within the Elemental Plane of Earth.
***
Observation
Syntax: OBSERVE
Your keen vision enables you to observe your surroundings with no loss of
balance.
***
Pack Mentality
Syntax: PACK DECLARE
Males of the Loboshigaru race may declare their status as an alpha and
found their own pack.
***
Perception
Syntax: GLANCE
Krokano's own powerful gaze was such that He can see past any obstruction
in His way. As your heritage, you can thus see past doors and walls that
may likewise try to hinder the force of your gaze.
***
Poison Breath
Syntax: BREATHE POISON
Tap into your Tainted legacy and breathe a gas so poisonous that it brings
your enemies closer to starvation.
***
Poisoner
Syntax: (Passive)
With tutelage from the Mistress of Poisons herself, Eithatha will open your
mind towards the ways to procure more poisons than the average Poisonist.
This will give you a percent chance of doubling the poison you harvest from
venomous creatures.
***
Reverence
Syntax: REVERE DEATH
In homage to Urlach, perhaps the greatest Orclach to ever grace the First
World, you revere death so as to welcome its embrace, rather than fear it.
Doing so will decrease the amount of experience you lose when succumbing to
death, though this defense can only be activated once a Lusternian month.
***
Roll
Syntax: ROLL
Your diminutive form enables you to tumble in any given direction much
faster than the average mortal frame.
***
Scale
Syntax: SCALE
The basic ability to scale quickly up the treacherous mountainside.
***
Scent
Syntax: SCENT
The basic ability to perceive the scents of those who dwell in your same
general area.
***
Shed
Syntax: SHED SKIN
Tapping into your roots as a fully-fledged member of this race, you are able
to shed your skin to easily and immediately rid yourself of a number of afflictions
which plague you. Be warned that you can only shed your skin so often, and are
thus limited to doing so once a Lusternian day.
***
Smelt
Syntax: SMELT
The Dwarven heritage of fine metalsmithing ingrains the basic process of
using coal and smelting iron to create a pure bar of steel. You must be at
a forge to use this ability and are limited to the creation of ten bars of
steel each Lusternian month using one coal and one iron for each steel
commodity produced.
***
Sprint
Syntax: SPRINT
The basic ability to sprint quickly through several locations in any given
direction.
***
Stamina
Syntax: STAMINA
Your hearty constitution will release more endurance than you initially
had, thereby recovering a portion of your spent endurance once a Lusternian
day.
***
Stealth
Syntax: HIDE
EMERGE
The basic ability to conceal yourself in your immediate surroundings,
shrouding your movements from the untrained eye.
***
Stillness
Syntax: (Passive)
Your penchant for standing still to contemplate the world around you will
cause most anyone to mistake you for a statue should you be in an urban
environment. This racial ability will not activate until after thirty
seconds of inactivity have passed with your presence in an urban
environment.
***
Temperament
Syntax: ENRAGE SELF
Beware the Taurian temperament which has been known to not only boost their
strength, but incite massive stampedes among groups of their own kind.
***
Thick Hide
Syntax: THICKEN HIDE
Your thick skin will afford you some protection from the ravages of the
colder climates, much as the fire potion would.
***
Track
Syntax: TRACK
Your sensitivity to aroma is such that you can detect the subtle nuances of
fragrances each creature exudes, letting you know if one resides close to
your location.
***
Trample
Syntax: TRAMPLE
Drive yourself into a frenzy of flailing hooves and trample the limbs of
anyone unfortunate enough to be prone on the ground. Be wary that doing so
will come at a considerable cost to your balance and mental equilibrium.
***
Tree Dweller
Syntax: (Passive)
Your affinity to the trees will grant you immunity to the blustering winds
which would otherwise knock the unbalanced tree climber down from these
lofty boughs.
***
Volcanology
Syntax: (Passive)
Your knowledge of the unpredictability of volcanic eruptions affords you
immunity to the fiery conflagrations of the Elemental Plane of Fire.
***
Waterbreathe
Syntax: (Passive)
Nothing defines your status as a member of this race better than your
capability to dwell and thrive within a water-logged environment
without drowning like a landlubber.
You know, the more I think about it, I feel like I just diverged from flavour to outright utility skills. -flop- Looking at it all too, considering the amount of code that I guess it would take, it's no wonder they haven't put something like this in already. 20 races with 5 skills each at different levels? Alas, this just seems like an idea doomed to fail, but I enjoyed thinking about it anyway. Feel free to pick at what you like/don't like, but I got it out of my system at least.
Unknown2010-08-26 01:04:40
Eh, fun ideas. If nothing else, that Loboshigaru Pack business should be implemented. Not crucial to balance, of course, but gives a nice male-mirror to Kephera. 'Male Alpha Loboshigaru'.
Neos2010-08-26 01:12:02
QUOTE (Xiel @ Aug 25 2010, 08:53 PM) <{POST_SNAPBACK}>
Well, that took longer than I thought. And what's wrong with creating further differentiation between the races? I thought the point of races was so that people were different. You folk can go ahead and argue about statistics and resistances and weaknesses all you want, but I like my flavour.
Anyways, pipe up if you want. I kinda...lost ideas as the races dragged on and on, though taking a look at it now, even if a majority of the skills are not only shared and in existence, shoving them into each race at each level kinda looks daunting to me. Probably it's because I'm no coder, but still. Tada:
Aslaran Human Lucidian
-Groom -Characterisation -Bask
-Sprint -Herdsman -Stillness
-Stealth -Evolution -Clarity
-Scent -Fortitude -Aerodynamic
-Ferality -Adaptation -Lapidary
***
Dracnari Igasho Merian
-Bask -Intimidation -Waterbreathe
-Alcohol Tolerance -Climb -Diving
-Fire Breath -Scale -Litheness
-Volcanology -Mountaineer -Buoyancy
-Shed -Immensity -Discovery
***
Dwarf Illithoid Mugwump
-Determination -Illdrain -Waterbreathe
-Alcohol Tolerance -Assuredness -Leap
-Stamina -Stealth -Clarity
-Fortitude -Mindsense -Buoyancy
-Smelt -Poisoner -Lubrication
***
Elfen Kephera Orclach
-Forage -Observation -Intimidation
-Climb -Leap -Aggression
-Litheness -Hive Mentality -Thick Hide
-Tree Dweller -Mindsense -Fortitude
-Harvester -Shed -Reverence
***
Faeling Krokani Tae'dae
-Flight -Observation -Den
-Climb -Herdsman -Bear Hug
-Hover -Acuteness -Thick Hide
-Tree Dweller -Fortitude -Fortitude
-Allure -Perception -Immensity
***
Furrikin Loboshigaru Taurian
-Forage -Den -Determination
-Climb -Sprint -Aggression
-Roll -Pack Mentality -Stamina
-Tree Dweller -Scent -Temperament
-Bristle -Track -Trample
***
Trill Viscanti
-Flight -Intimidation
-Gust -Assuredness
-Hover -Poison Breath
-Aerodynamic -Mountaineer
-Allure -Adaptation
And the explanations:
Accuteness
Syntax: (Passive)
Increased chance of seeing through illusions.
***
Adaptation
Syntax: (Passive)
Raised skillflexing limitation from 50 lessons to 100.
***
Aerodynamic
Syntax: (Passive)
Immunity to gusts of wind while flying or on the Air Plane.
***
Aggression
Syntax: AGGRESSION
Your aggressive disposition will blunt your mind against enforced pacification.
Think of it as the insomnia defense that needs balance/eq to use and has a minute
- minute and a half cool down. Limited to x-times a Lusternian day, perhaps.
***
Alcohol Tolerance
Syntax: (Passive)
Due to your high metabolism and penchant for imbibing massive amounts of alcohol,
the more inebriated you are, the less damage you would take.
***
Allure
Syntax: ALLURE
A flourish of your wings will divert any coercion or debating argument away from
the subjects of their fixation and onto you. Be warned that you need to have full
ego to do such, and in the case of the latter, the one you allure will debate
you instead of their initial target.
***
Assuredness
Syntax: (Passive)
Your superior self-confidence increases your village, weakening, and paranoia
influencing.
***
Bask
Syntax: BASK
Bask in the life-giving sun to rid yourself of the afflictions which plague you
passively. Any form of movement to disrupt your relaxation will halt the process,
and you must be outdoors in the daytime to initiate it.
***
Bear Hug
Syntax: BEARHUG
Damaging bear hug, rising with the more levels you have.
***
Bristle
Syntax: BRISTLE
Make yourself look bigger than you really are. A boost of health past your max (so
you'd sit at 115%/100% at most like an Aqua twirl staff) that you can only use
x-times a Lusternian day. Balance/eq needed.
***
Buoyancy
Syntax: (Passive)
Immunity to waves of water while swimming or on the Water Plane.
***
Characterisation
Syntax: CHARACTERISE
Instead of showing up as simply being an 'ordinary' human in your description, add
in your own individual trait. (Example: From 'He is an ordinary human ascendant..'
to 'He is a grey-eyed human ascendant..'
***
Clarity
Syntax: CLARITY
Your profound insight will release more willpower than you initially had. Limit
once a Lusternian day, think of it as a health sip but for your willpower.
***
Climb
Syntax: CLIMB
The basic ability to climb trees with ease.
***
Den
Syntax: DIG
BURY
BURROW
Nothing quite says home like digging out your own den within the soft soil.
***
Determination
Syntax: (Passive)
Tracking through the harshest terrain doesn't faze your determination. Faster
movement through rubble.
***
Discovery
Syntax: (Passive)
Draw 5 - 10% more reserves from a powerstone.
***
Diving
Syntax: DIVE
The basic ability to dive down to the ocean depths with ease.
***
Evolution
Syntax: (Passive)
An increase in statistical points according to your archetype occuring once every
five circles of experience.
***
Ferality
Syntax: CONSUME
Drop your mask of civility and enable your feral nature to consume a corpse to
satiate your hunger.
***
Fire Breath
Syntax: BREATHE FIRE AT
Show your true roots as a Dracnari by unleashing the flames of your rage.
***
Flight
Syntax: FLY
LAND
The basic ability to take to the skies with ease.
***
Forage
Syntax: FORAGE
Draw sustenance from the wilderness around you by searching for edible food to
ease your hunger pangs.
***
Fortitude
Syntax: (Passive)
Stronger blood means less bleeding. A clotting effect that compounds with the
automatic curing that the Kingdom enchantment bestows, but not with the same
potency as the magic-driven spell.
***
Groom
Syntax: GROOM
Keeping your sleek fur neat and orderly is easily done. Grooming will get rid of
whatever dirt or stench that might have otherwise clung to your pristine coat.
***
Gust
Syntax: GUST
Use your powerful wings to stir a breeze to clear the air in your location, or
move someone out of your sight.
***
Harvester
Syntax: (Passive)
Your affinity with nature's growth cycle affords you a longer time by which you
can transplant a freshly harvested plant to another location, extending its life
before the seedling becomes useless for your purposes.
***
Herdsman
Syntax: (Passive)
Your people are herdsmen by nature, so tap into your roots and easily maneuver
yourself past passing cattle and sheep.
***
Hover
Syntax: HOVER
With practice, you can keep yourself afloat as high as you want off of the ground,
giving you the levitation defense.
***
Hive Mentality
Syntax: HIVE DECLARE
Females of the kephera race may declare their matriarchy and found their own hive.
***
Illdrain
Syntax: ILLDRAIN
Inflate your ego by draining the psychic residue left in what corpses you procure.
***
Immensity
Syntax: BREAK FREE
No mere bonds will contain your immense form. A balance-based Summer/Tipheret.
***
Intimidation
Syntax: INTIMIDATE
An intimidating demeanour will strike fear even into the hardiest of hearts.
***
Lapidary
Syntax: (Passive)
Your crystalline structure enables you to know just how to manipulate gems for the
best possible outcome. A boosted chance for increased amounts of gems when cutting.
***
Leap
Syntax: LEAP
Your powerful hind legs will propel you past most any obstacle.
***
Litheness
Syntax: (Passive)
Your lithe frame enables you to enter and leave special exits much faster than
other races.
***
Lubrication
Syntax: SECRETE SLIME
Your brilliant intellect even puts to use one of your more unfavourably regarded
characteristics. Secreting your slime will get rid of some afflictions that would
attempt to stick to your skin, such as being being caught with scabies, the pox, or
being set ablaze. Balance based, 4s?
***
Mindsense
Syntax: MINDSENSE
Your psychic potential detects the presence of other minds in your surrounding area.
***
Mountaineer
Syntax: (Passive)
Immunity to the rumbling rockslides of mountains and the Earth Plane.
***
Observation
Syntax: OBSERVE
Your keen vision enables you to observe your surroundings with no loss of balance.
***
Pack Mentality
Syntax: PACK DECLARE
Males of the loboshigaru race may declare their status as an alpha and found their
own pack.
***
Perception
Syntax: GLANCE
Krokano's own powerful gaze was such that he can see past any obstruction in his
way. You can thus see past doors and walls that may likewise hinder the force of
your gaze.
***
Poison Breath
Syntax: BREATHE POISON
Tap into your Tainted legacy and breathe a gas so poisonous that it brings your
enemies closer to starvation.
***
Poisoner
Syntax: (Passive)
With tutelage from the Mistress of Poisons herself, Eithatha will open your mind
towards the production of more poisons from the expected norm. Percent chance of
doubled poison harvested from venomous creatures.
***
Reverence
Syntax: REVERE DEATH
In homage to Urlach, perhaps the greatest Orclach to ever grace the First World, you
revere death so as to welcome its embrace, rather than fear it. Percent decrease on
experience loss when you die once a Lusternian month.
***
Roll
Syntax: ROLL
A faster tumble in any given direction.
***
Scale
Syntax: SCALE
The basic ability to scale quickly up and down the mountainside.
***
Scent
Syntax: SCENT
The basic ability to perceive the scents of those who dwell in your same general area.
***
Shed
Syntax: SHED SKIN
Tapping into your roots as a member of this race, you are able to shed your skin to
easily and immediately rid yourself of a number of afflictions which plague you. Be
warned that you can only shed your skin so often, and are thus limited to once a
Lusternian day. Think, a power-free Green/Gedulah.
***
Smelt
Syntax: SMELT
The dwarven heritage of fine metalsmithing ingrains the basic process of using coal and
smelting iron to create a pure bar of steel. Must be at a forge to use, limit of ten
times a Lusternian month, need one coal and one iron for each bar of steel made.
***
Sprint
Syntax: SPRINT
The basic ability to sprint quickly through several locations in any given direction.
***
Stamina
Syntax: STAMINA
Your hearty constitution will release more endurance than you initially had. Limit
once a Lusternian day, think of it as a health sip but for your endurance.
***
Stealth
Syntax: HIDE
EMERGE
The basic ability to conceal yourself in your immediate surroundings, shrouding your
movements from the untrained eye.
***
Stillness
Syntax: (Passive)
Your penchant for standing still to contemplate the world around you will cause most
anyone to mistake you for a statue should you be in an urban environment. Think the
Statue illusion which activates after standing still for 30+ seconds in an urban
location. Movement drops the guise.
***
Temperament
Syntax: ENRAGE SELF
Beware the Taurian temperament which has been known to not only boost their strength
but incite massive stampedes among groups of their own kind.
***
Thick Hide
Syntax: THICKEN HIDE
Your thick skin will afford you some protection from the ravages of the colder
climates. Think of it as the fire potion defense that needs balance/eq to use
and has a minute - minute and a half cool down. Limit to x-times a Lusternian day,
perhaps.
***
Track
Syntax: TRACK
You sensitivity to aroma is such that you can detect the subtle nuances of each and
every creature, letting you know if one resides close to your location. Think of it
as Bond Track but limited to just the information of knowing if a critter is close
by or not.
***
Trample
Syntax: TRAMPLE
Drive yourself into a frenzy of flailing hooves and trample the limbs of anyone
unfortunate enough to be prone on the ground. Be wary that doing so will come at a
considerable cost to your balance and mental equilibrium.
***
Tree Dweller
Syntax: (Passive)
Your affinity to the trees will grant immunity to the blustering winds which would
otherwise knock the treeclimber down from these lofty boughs.
***
Volcanology
Syntax: (Passive)
Your knowledge of the unpredictability of volcanic eruptions affords you immunity
to the fiery conflagrations of the Fire Plane.
***
Waterbreathe
Syntax: (Passive)
Nothing defines your race better than your capability to dwell and thrive within
a watery environment without drowning like a landlubber.
You know, the more I think about it, I feel like I just diverged from flavour to outright utility skills. -flop- Looking at it all too, considering the amount of code that I guess it would take, it's no wonder they haven't put something like this in already. 20 races with 5 skills each at different levels? Alas, this just seems like an idea doomed to fail, but I enjoyed thinking about it anyway. Feel free to pick at what you like/don't like, but I got it out of my system at least.
Anyways, pipe up if you want. I kinda...lost ideas as the races dragged on and on, though taking a look at it now, even if a majority of the skills are not only shared and in existence, shoving them into each race at each level kinda looks daunting to me. Probably it's because I'm no coder, but still. Tada:
CODE
Aslaran Human Lucidian
-Groom -Characterisation -Bask
-Sprint -Herdsman -Stillness
-Stealth -Evolution -Clarity
-Scent -Fortitude -Aerodynamic
-Ferality -Adaptation -Lapidary
***
Dracnari Igasho Merian
-Bask -Intimidation -Waterbreathe
-Alcohol Tolerance -Climb -Diving
-Fire Breath -Scale -Litheness
-Volcanology -Mountaineer -Buoyancy
-Shed -Immensity -Discovery
***
Dwarf Illithoid Mugwump
-Determination -Illdrain -Waterbreathe
-Alcohol Tolerance -Assuredness -Leap
-Stamina -Stealth -Clarity
-Fortitude -Mindsense -Buoyancy
-Smelt -Poisoner -Lubrication
***
Elfen Kephera Orclach
-Forage -Observation -Intimidation
-Climb -Leap -Aggression
-Litheness -Hive Mentality -Thick Hide
-Tree Dweller -Mindsense -Fortitude
-Harvester -Shed -Reverence
***
Faeling Krokani Tae'dae
-Flight -Observation -Den
-Climb -Herdsman -Bear Hug
-Hover -Acuteness -Thick Hide
-Tree Dweller -Fortitude -Fortitude
-Allure -Perception -Immensity
***
Furrikin Loboshigaru Taurian
-Forage -Den -Determination
-Climb -Sprint -Aggression
-Roll -Pack Mentality -Stamina
-Tree Dweller -Scent -Temperament
-Bristle -Track -Trample
***
Trill Viscanti
-Flight -Intimidation
-Gust -Assuredness
-Hover -Poison Breath
-Aerodynamic -Mountaineer
-Allure -Adaptation
And the explanations:
CODE
Accuteness
Syntax: (Passive)
Increased chance of seeing through illusions.
***
Adaptation
Syntax: (Passive)
Raised skillflexing limitation from 50 lessons to 100.
***
Aerodynamic
Syntax: (Passive)
Immunity to gusts of wind while flying or on the Air Plane.
***
Aggression
Syntax: AGGRESSION
Your aggressive disposition will blunt your mind against enforced pacification.
Think of it as the insomnia defense that needs balance/eq to use and has a minute
- minute and a half cool down. Limited to x-times a Lusternian day, perhaps.
***
Alcohol Tolerance
Syntax: (Passive)
Due to your high metabolism and penchant for imbibing massive amounts of alcohol,
the more inebriated you are, the less damage you would take.
***
Allure
Syntax: ALLURE
A flourish of your wings will divert any coercion or debating argument away from
the subjects of their fixation and onto you. Be warned that you need to have full
ego to do such, and in the case of the latter, the one you allure will debate
you instead of their initial target.
***
Assuredness
Syntax: (Passive)
Your superior self-confidence increases your village, weakening, and paranoia
influencing.
***
Bask
Syntax: BASK
Bask in the life-giving sun to rid yourself of the afflictions which plague you
passively. Any form of movement to disrupt your relaxation will halt the process,
and you must be outdoors in the daytime to initiate it.
***
Bear Hug
Syntax: BEARHUG
Damaging bear hug, rising with the more levels you have.
***
Bristle
Syntax: BRISTLE
Make yourself look bigger than you really are. A boost of health past your max (so
you'd sit at 115%/100% at most like an Aqua twirl staff) that you can only use
x-times a Lusternian day. Balance/eq needed.
***
Buoyancy
Syntax: (Passive)
Immunity to waves of water while swimming or on the Water Plane.
***
Characterisation
Syntax: CHARACTERISE
Instead of showing up as simply being an 'ordinary' human in your description, add
in your own individual trait. (Example: From 'He is an ordinary human ascendant..'
to 'He is a grey-eyed human ascendant..'
***
Clarity
Syntax: CLARITY
Your profound insight will release more willpower than you initially had. Limit
once a Lusternian day, think of it as a health sip but for your willpower.
***
Climb
Syntax: CLIMB
The basic ability to climb trees with ease.
***
Den
Syntax: DIG
BURY
BURROW
Nothing quite says home like digging out your own den within the soft soil.
***
Determination
Syntax: (Passive)
Tracking through the harshest terrain doesn't faze your determination. Faster
movement through rubble.
***
Discovery
Syntax: (Passive)
Draw 5 - 10% more reserves from a powerstone.
***
Diving
Syntax: DIVE
The basic ability to dive down to the ocean depths with ease.
***
Evolution
Syntax: (Passive)
An increase in statistical points according to your archetype occuring once every
five circles of experience.
***
Ferality
Syntax: CONSUME
Drop your mask of civility and enable your feral nature to consume a corpse to
satiate your hunger.
***
Fire Breath
Syntax: BREATHE FIRE AT
Show your true roots as a Dracnari by unleashing the flames of your rage.
***
Flight
Syntax: FLY
LAND
The basic ability to take to the skies with ease.
***
Forage
Syntax: FORAGE
Draw sustenance from the wilderness around you by searching for edible food to
ease your hunger pangs.
***
Fortitude
Syntax: (Passive)
Stronger blood means less bleeding. A clotting effect that compounds with the
automatic curing that the Kingdom enchantment bestows, but not with the same
potency as the magic-driven spell.
***
Groom
Syntax: GROOM
Keeping your sleek fur neat and orderly is easily done. Grooming will get rid of
whatever dirt or stench that might have otherwise clung to your pristine coat.
***
Gust
Syntax: GUST
Use your powerful wings to stir a breeze to clear the air in your location, or
move someone out of your sight.
***
Harvester
Syntax: (Passive)
Your affinity with nature's growth cycle affords you a longer time by which you
can transplant a freshly harvested plant to another location, extending its life
before the seedling becomes useless for your purposes.
***
Herdsman
Syntax: (Passive)
Your people are herdsmen by nature, so tap into your roots and easily maneuver
yourself past passing cattle and sheep.
***
Hover
Syntax: HOVER
With practice, you can keep yourself afloat as high as you want off of the ground,
giving you the levitation defense.
***
Hive Mentality
Syntax: HIVE DECLARE
Females of the kephera race may declare their matriarchy and found their own hive.
***
Illdrain
Syntax: ILLDRAIN
Inflate your ego by draining the psychic residue left in what corpses you procure.
***
Immensity
Syntax: BREAK FREE
No mere bonds will contain your immense form. A balance-based Summer/Tipheret.
***
Intimidation
Syntax: INTIMIDATE
An intimidating demeanour will strike fear even into the hardiest of hearts.
***
Lapidary
Syntax: (Passive)
Your crystalline structure enables you to know just how to manipulate gems for the
best possible outcome. A boosted chance for increased amounts of gems when cutting.
***
Leap
Syntax: LEAP
Your powerful hind legs will propel you past most any obstacle.
***
Litheness
Syntax: (Passive)
Your lithe frame enables you to enter and leave special exits much faster than
other races.
***
Lubrication
Syntax: SECRETE SLIME
Your brilliant intellect even puts to use one of your more unfavourably regarded
characteristics. Secreting your slime will get rid of some afflictions that would
attempt to stick to your skin, such as being being caught with scabies, the pox, or
being set ablaze. Balance based, 4s?
***
Mindsense
Syntax: MINDSENSE
Your psychic potential detects the presence of other minds in your surrounding area.
***
Mountaineer
Syntax: (Passive)
Immunity to the rumbling rockslides of mountains and the Earth Plane.
***
Observation
Syntax: OBSERVE
Your keen vision enables you to observe your surroundings with no loss of balance.
***
Pack Mentality
Syntax: PACK DECLARE
Males of the loboshigaru race may declare their status as an alpha and found their
own pack.
***
Perception
Syntax: GLANCE
Krokano's own powerful gaze was such that he can see past any obstruction in his
way. You can thus see past doors and walls that may likewise hinder the force of
your gaze.
***
Poison Breath
Syntax: BREATHE POISON
Tap into your Tainted legacy and breathe a gas so poisonous that it brings your
enemies closer to starvation.
***
Poisoner
Syntax: (Passive)
With tutelage from the Mistress of Poisons herself, Eithatha will open your mind
towards the production of more poisons from the expected norm. Percent chance of
doubled poison harvested from venomous creatures.
***
Reverence
Syntax: REVERE DEATH
In homage to Urlach, perhaps the greatest Orclach to ever grace the First World, you
revere death so as to welcome its embrace, rather than fear it. Percent decrease on
experience loss when you die once a Lusternian month.
***
Roll
Syntax: ROLL
A faster tumble in any given direction.
***
Scale
Syntax: SCALE
The basic ability to scale quickly up and down the mountainside.
***
Scent
Syntax: SCENT
The basic ability to perceive the scents of those who dwell in your same general area.
***
Shed
Syntax: SHED SKIN
Tapping into your roots as a member of this race, you are able to shed your skin to
easily and immediately rid yourself of a number of afflictions which plague you. Be
warned that you can only shed your skin so often, and are thus limited to once a
Lusternian day. Think, a power-free Green/Gedulah.
***
Smelt
Syntax: SMELT
The dwarven heritage of fine metalsmithing ingrains the basic process of using coal and
smelting iron to create a pure bar of steel. Must be at a forge to use, limit of ten
times a Lusternian month, need one coal and one iron for each bar of steel made.
***
Sprint
Syntax: SPRINT
The basic ability to sprint quickly through several locations in any given direction.
***
Stamina
Syntax: STAMINA
Your hearty constitution will release more endurance than you initially had. Limit
once a Lusternian day, think of it as a health sip but for your endurance.
***
Stealth
Syntax: HIDE
EMERGE
The basic ability to conceal yourself in your immediate surroundings, shrouding your
movements from the untrained eye.
***
Stillness
Syntax: (Passive)
Your penchant for standing still to contemplate the world around you will cause most
anyone to mistake you for a statue should you be in an urban environment. Think the
Statue illusion which activates after standing still for 30+ seconds in an urban
location. Movement drops the guise.
***
Temperament
Syntax: ENRAGE SELF
Beware the Taurian temperament which has been known to not only boost their strength
but incite massive stampedes among groups of their own kind.
***
Thick Hide
Syntax: THICKEN HIDE
Your thick skin will afford you some protection from the ravages of the colder
climates. Think of it as the fire potion defense that needs balance/eq to use
and has a minute - minute and a half cool down. Limit to x-times a Lusternian day,
perhaps.
***
Track
Syntax: TRACK
You sensitivity to aroma is such that you can detect the subtle nuances of each and
every creature, letting you know if one resides close to your location. Think of it
as Bond Track but limited to just the information of knowing if a critter is close
by or not.
***
Trample
Syntax: TRAMPLE
Drive yourself into a frenzy of flailing hooves and trample the limbs of anyone
unfortunate enough to be prone on the ground. Be wary that doing so will come at a
considerable cost to your balance and mental equilibrium.
***
Tree Dweller
Syntax: (Passive)
Your affinity to the trees will grant immunity to the blustering winds which would
otherwise knock the treeclimber down from these lofty boughs.
***
Volcanology
Syntax: (Passive)
Your knowledge of the unpredictability of volcanic eruptions affords you immunity
to the fiery conflagrations of the Fire Plane.
***
Waterbreathe
Syntax: (Passive)
Nothing defines your race better than your capability to dwell and thrive within
a watery environment without drowning like a landlubber.
You know, the more I think about it, I feel like I just diverged from flavour to outright utility skills. -flop- Looking at it all too, considering the amount of code that I guess it would take, it's no wonder they haven't put something like this in already. 20 races with 5 skills each at different levels? Alas, this just seems like an idea doomed to fail, but I enjoyed thinking about it anyway. Feel free to pick at what you like/don't like, but I got it out of my system at least.
I actually like this idea, though of course certain skills fit better for certain classes than others. Example: Harvester on an Elfen would only be useful for Herbalist and not everyone is one and also an Elfen. I myself am an Elfen Aquamancer and such that ability would be useless to me, but I like none the less.
Casilu2010-08-26 01:14:39
Yeah, the trade skill ones would be annoying.
Janalon2010-08-26 01:56:13
QUOTE (Sojiro @ Aug 25 2010, 08:38 PM) <{POST_SNAPBACK}>
Illithoid probably do need toning down a bit. I blame Illdrain.
I actually agree with this statement... having played an illithoid ninjakari/nekotai. Switching over to lobo felt like a significant step down. It should be aslaran for outright speed, loboshigaru for outright tankiness, and illithoid as a nice balance between (as far as monk races are concerned).
Whereas lobo has 16 con (and level 3 regen), and aslaran 12 con, perhaps illithoid (with level 2 health/mana regen below ground) could be toned down by shaving at least one or two points of constitution. That, and 50 ego per level at 100 playable levels means their end game ego bonus is somewhere in the realms of +5000 at max illdrain (stacked with normal charisma based ego).
That is ungodly considering the mechanics of bloodboil and TK forcefield. I blame both constitution and illdrain.
Janalon2010-08-26 01:59:51
QUOTE (Xiel @ Aug 25 2010, 08:53 PM) <{POST_SNAPBACK}>
Well, that took longer than I thought. And what's wrong with creating further differentiation between the races? I thought the point of races was so that people were different. You folk can go ahead and argue about statistics and resistances and weaknesses all you want, but I like my flavour.
Anyways, pipe up if you want. I kinda...lost ideas as the races dragged on and on, though taking a look at it now, even if a majority of the skills are not only shared and in existence, shoving them into each race at each level kinda looks daunting to me. Probably it's because I'm no coder, but still. Tada:
...
You know, the more I think about it, I feel like I just diverged from flavour to outright utility skills. -flop- Looking at it all too, considering the amount of code that I guess it would take, it's no wonder they haven't put something like this in already. 20 races with 5 skills each at different levels? Alas, this just seems like an idea doomed to fail, but I enjoyed thinking about it anyway. Feel free to pick at what you like/don't like, but I got it out of my system at least.
Anyways, pipe up if you want. I kinda...lost ideas as the races dragged on and on, though taking a look at it now, even if a majority of the skills are not only shared and in existence, shoving them into each race at each level kinda looks daunting to me. Probably it's because I'm no coder, but still. Tada:
...
You know, the more I think about it, I feel like I just diverged from flavour to outright utility skills. -flop- Looking at it all too, considering the amount of code that I guess it would take, it's no wonder they haven't put something like this in already. 20 races with 5 skills each at different levels? Alas, this just seems like an idea doomed to fail, but I enjoyed thinking about it anyway. Feel free to pick at what you like/don't like, but I got it out of my system at least.
Xiel, this is outright awesome. Lots of thought was invested into this breakdown. Could you post somewhere on your website (maybe not link-able from the front page) so that it can have a life outside of the forums? Even if it was never to be implemented, I'd love to bask in the thoughtfulness of this proposal.
Xiel2010-08-26 02:16:36
QUOTE (Janalon @ Aug 25 2010, 06:59 PM) <{POST_SNAPBACK}>
Xiel, this is outright awesome. Lots of thought was invested into this breakdown. Could you post somewhere on your website (maybe not link-able from the front page) so that it can have a life outside of the forums? Even if it was never to be implemented, I'd love to bask in the thoughtfulness of this proposal.
Why thank you. Give me a minute and I'll attach a link to the idea in the General Questions subtopic of my wiki. Also, I honestly kinda ran out of ideas for the flavour skills at the level 100 mark (thus a lot of them having to do with trades) that'll not really impact combat, but actually be 'worth it' for having bashed to 100 and being whatever race you choose.
I'm certainly not averted to tweaking the idea more if people wanna toss stuff up.
Janalon2010-08-26 02:25:17
QUOTE (Xiel @ Aug 25 2010, 10:16 PM) <{POST_SNAPBACK}>
Why thank you. Give me a minute and I'll attach a link to the idea in the General Questions subtopic of my wiki. Also, I honestly kinda ran out of ideas for the flavour skills at the level 100 mark (thus a lot of them having to do with trades) that'll not really impact combat, but actually be 'worth it' for having bashed to 100 and being whatever race you choose.
I'm certainly not averted to tweaking the idea more if people wanna toss stuff up.
I'm certainly not averted to tweaking the idea more if people wanna toss stuff up.
As completely awesome as the list is, I bet you can easily whittle the number of abilities down. Remember all races loose the need for sleep/eat at level 80. That's a serious perk! Also demi options might mean a level 100 racial perk might not be entirely necessary; it would be dwarfed by everything else. I'd like to see a second and revised proposal with racial abilities at level 20, 40, and 60.
Unknown2010-08-26 03:01:01
You could easily remove 1-2 from each race. 25-50-75 (and then maybe 100) work just as nicely for level restrictions.
Unknown2010-08-26 03:54:52
I'm personally against having Scent be an option unless it does something different from the pignoses. It's unfair to everyone that bought the pignose when scent becomes readily accessible without skill investments.
I'm also pro Pride Formation: Start your own pride (aslaran racial skill, like hive and pack mentality)!
Xiel, I still appreciate the effort. I think flavour should favour utility for the most part, though.
I'm also pro Pride Formation: Start your own pride (aslaran racial skill, like hive and pack mentality)!
Xiel, I still appreciate the effort. I think flavour should favour utility for the most part, though.