7.22.11 BOOTS OF WONDER
BOOTS OF WONDER =============== The first crystal will form into Boots of Wonder which allows activating the boots' first power. You can build the Boots up to 20 crystals. WONDERBOOTS will show you all syntax. Note that crystals can also be traded with other players. 1. Extra movement speed in natural prime environments. 2. Extra movement speed in unnatural prime environments. 3. Swimfins - Waterwalking enchantment. 4. Cleats - Toggleable rooting buff on the prime plane in natural environments. 5. Cleats extends to unnatural prime environments. 6. Trailblaze: From the prime plane, in any natural environment, find and travel a magical trail to the Crossroads, which contains paths to points around the Basin. Can only be used if not recently in combat. 7. Extra movement speed on the ethereal plane. 8. Cleat effect extends to ethereal. 9. Attune - Once every 30 minutes, sense a random room you have not explored, revealing its location and which area it is in. 10. Extra movement speed on the elemental plane. 11. Cleat effect extends to elemental. 12. Stomp - Stomp the ground, throwing all enemies off balance and proning them.(3x/mo) 13. Movement bonus is increased. 14. Tripping - Look for movement from a target. If they move, you will trip them, stunning them and preventing the movement. (3x/mo) 15. Extra movement speed on the cosmic plane. 16. Cleat effect extends to cosmic. 17. Kick - Remove a target from the room, will send to a random room in area. (3x/mo) 18. Extra movement speed on the astral plane. 19. Cleat effect extends to astral. 20. Strut - For ten seconds, keep up with a target. If they move, you will move with them (even sprints). Does not hinder. (3x/mo)