17.16.1 RESEARCH
Each guild has access to a special research project that enables access to certain abilities for their entire city or commune. In order to gain this access, you must first select a type of research you want to focus on. You can choose to focus on Nature, Harmony, Knowledge or Death. Guild leaders that have the 'research' privilege are capable of setting, advancing and ending the type of research. RESEARCH START <type> - will start researching on a certain path. RESEARCH END - will end the current research and reset the level (takes one month to complete). RESEARCH ADVANCE - will take the required anomalies, commodities and gold and advance your research level. RESEARCH STATUS - An overview of the Project. Once a type is chosen, the next step is to supply the Project with gold, anomalies, and commodities. The type of research determines the type of commodities and anomalies needed. All these items can be placed within the Project. Nature: Past Anomalies Gold, Marble, and Silk commodities Harmony: Immaculate Anomalies Silver, Wood, and Egg commodities Knowledge: Future Anomalies Platinum, Leather and Gem commodities Death: Desolate Anomalies Iron, Coal and Meat commodities There are five levels available. Each level has different costs. Level 1: 2 Anomalies 1000 Commodities 100000 Gold Level 2: 50 Anomalies 2500 Commodities 250000 Gold Level 3: 100 Anomalies 5000 Commodities 500000 Gold Level 4: 150 Anomalies 7500 Commodities 750000 Gold Level 5: 200 Anomalies 10000 Commodities 1000000 Gold In addition, each Project requires upkeep at the start of each year. Upkeep Costs: 2 Anomaly 500 Commodities 10000 Gold Once you reach a level, the associated power will become available to all members of the city or commune. RESEARCH LIST - will list all the available powers. RESEARCH INFO <power> - Gives specific information on the power. Some powers are inherent and will automatically work, others require activation and may cost archpower. Related: HELP TIMEQUAKES, HELP ARCHPOWER