19.10.3 TRADE ARTIFACTS
(see also HELP ARTIFACTS, HELP ARTIFACT_TRADEINS and HELP ARTIFACT_TRANSFERS) -------------------- TRADESKILL ARTIFACTS -------------------- Everlasting Ember: 75 credits - Allows the owner to FIRE forges, furnaces, and ovens without coal. - Fire will remain lit for one hour. Gloves of Harvesting: 300 credits - If you can harvest, cuts your balance recovery for harvesting approximately in half. Gloves of Mastery: 400 credits - Halves the drain from energy reserves for enchanters and alchemists. - Must be worn. Hammer of Clangorum's Mastery: 250 credits - Grants access to enchanted and virulent enhancements (see HELP ENHANCEMENTS). Magic Pantograph: 200 credits - Used by artisans can fit 50% more furniture into a room. - Maintaining furniture requires approximately 50% fewer commodities. Magic Poisoner's Gloves: 400 credits - Allows poisoners to extract twice the amount of poison as usual. Magic Scribe's Quill: 300 credits - Produces unlimited magic ink for bookbinders. - Doubles vellum and letter production. Magic Spatula: 300 credits - Must be wielded by a cook to use. - Doubles food portions. - If you have preserve ability, doubles the ability. - Does _not_ affect drinks like ale, spirits or wine. Silver Spoon: 150 credits - All effects from cooking infusions will have their durations doubled. - Also includes effects from herofetes. Magic Tailor Shears: 300 credits - Must be wielded. - Allows tailors to SHEAR garments to recoup some commodities. - Reduces balance on sewing by 1/2. - Increases prestige on sewn items. - Reduces cost of mending by 1/2. - Reduces cost of proofing by 1/2. - Reduces cost of batting by 1/4. Silver Jeweler's Hammer: 250 credits - Must be wielded by a jeweler to use. - Always cuts at least 3 gems from each gems commodity. - Increases number of gems cut if you can mastercut. - NOTE: Will _not_ increase number of powerstones. Silver Tattoo Needle: 300 credits - Reduces power cost when tattooing by half. - Reduces time to tattoo significantly. ----------------------- GENERAL TRADE ARTIFACTS ----------------------- Endowment of the Arts: 2000 credits - Permanently allow an extra active tradeskill. - One use and the Endowment disappears. - May only use one endowment. - READ <endowment> Golden Paintbrush: 400 credits - This magical paintbrush will halve the amount of paint needed when painting landscapes or portraits (if you have the skill). - Preparing palettes of paint will create 3x the amount of applications than normal. - You will double the number of tints you create. - Must be wielded when using. Great Rune of Spatial Expansion: 75 credits - Attaches to a keg or enchanter's energy cube - Doubles its target's storage capacity for sips, doses, or charges - Causes its target to receive 25% more sips, doses, or charges each time it is filled or charged - You can use KEGTAP <keg> or CUBETAP <cube> to make your keg or cube not reset for a very long time. (Useful for shop owners.) Repeat the command to refresh it. - Use KEGTAP <keg> RESET or CUBETAP <cube> RESET to undo it. Great Rune of Plentiful Storage: 150 credits - Same as Spatial Expansion, but does quadruple capacity and 50% more per fill or charge Great Rune of Unlocked Potential: 300 credits - Same as Spatial Expansion, but does sextuple capacity and 100% more per fill or charge Master Sketch Seal: 15 credits - Makes a sketch permanent. - Art created from a master sketch lasts 50% longer. - ATTACH <seal> TO <sketch> - Only need one master sketch for any painting or sculpture. Merchant's Ledger: 150 credits - Can use to see commodity prices in villages from anywhere - LEDGER verb for commands Pot of Keeping: 200 credits - Will keep 12 plants viable for replanting. No growth involved. - Syntax: PUT PLANT IN POT, GET PLANT FROM POT Magic Chisel: 250 credits - Doubles decay time of statues when making them. - Speeds up destroying statues.