23.6 HOMESTEADS

Homesteads may only be placed within the boundaries of cities or communes of which you are a member, but sometimes special auction-only homesteads can be built elsewhere. Homesteads must be first and foremost homes. The definition of what makes a home will differ from organisation to organisation but the purpose should be that of a home.

To purchase a homestead you must contact support@lusternia.com with your request. Please note that due to their location, homestead descriptions are subject to admin approval - both for grammar and content. It is always safer to inquire with us whether something is a viable idea first before writing up all the descriptions.

Homesteads will be mapped and are subject to many additional rules, unlike manses. Due to their nature, homesteads also take much longer to build than other customisations. 

To avoid situations in which numerous empty homesteads are occupying space in cities and communes, access to public areas of homesteads will be closed for retired or inactive players (dormant for at least a year). This does not apply to deeded/family homesteads, as other players can use and expand those. The owner will be notified via message and the homestead will be re-opened upon their return (please e-mail support@lusternia.com)

The syntax for homestead management is simply HOMESTEAD.

General Rules
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- Homesteads can be no larger than 20 rooms.
- Only 5 rooms of a homestead can be public (free access).
- Non-public rooms must be connected through a teleport feature.
- Homesteads must qualify as a home.
- Homesteads cannot be used to craft new lore.
- All descriptions of everything within must be approved by admin.
- All environment changes must make sense for the locale.
- All descriptions must make sense for the locale.
- Homesteads can only be edited by members of the organisation they are in.

BASIC HOMESTEAD: 2000 credits
  - Includes 5 indoor rooms (urban if in a city, forest if in a commune).
  - The location will be approved in collaboration with the pantheon.
  - Wooden doors (pine/oak/walnut) can be placed wherever the owner indicates (one-time only).

EXTRA ROOMS: 200 credits per room
  - Indoor, urban.

OUTDOOR UPGRADE: 10 credits per room
  - Change from indoors to outdoors.

FOREST/GARDEN UPGRADE: 10 credits per room
  - Change environment from urban to garden, forest or trees.

ENVIRONMENT UPGRADE: 50 credits per room
  - Change to any prime environment (i.e., not cosmic, elemental, etc.).

ROOM REDESCRIPTION: 50 credits per room
  - To change a room description after it was initially set.
  - Small changes that do not change the nature of the homestead.

TELEPORT FEATURE: 200 credits
  - Two objects which allow teleporting between two rooms (can be restricted for org members such as family, allies, etc.).
  - Both objects need descriptions.
  - The objects and lines can be different between the rooms.
  - The act of teleporting needs third-person lines for leaving the room and arriving in a new room, as well as a first-person line about the teleportation taking place (leaving/arrive happens in the same line)
  - The objects need a trigger to initiate the teleport - an emote, an action, something said.
  - Teleports should not create situations in which players get stuck inside the homestead and are unable to get out alone.
  - See HELP CUSTOMISATION EXAMPLES for examples.

AMBIENTS: 150 credits for first, 100 credits for each extra
  - A line that will fire within the homestead under certain criteria or periodically.
  - Ambients already used by the homestead's home organisation will fire in the homestead too.
  - Scope: one room, several rooms, the whole homestead.
  - Trigger: random or time-based (dawn, noon, dusk, nightfall, midnight).
  - Criteria: all, indoor/outdoor, day/night, elevation, environment.

Artifacts
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Certain manse artifacts can be made to work for homesteads. Please contact us before purchasing anything to make sure they can be made compatible. In cases where you do not currently have the artifact but wish it installed in the homestead, we prefer that you do not purchase it yourself (unless there is a sale). If something you wish to purchase for the homstead is currently priced in aethergoop, the cost will have to be computed to credits at a rate of 1 credit per 20 goop.

- Only one trade bench can be placed in a public section.
- Stasis gems cannot be used in homesteads.
- Fountain miniatures cannot be used in homesteads. 
- Manse tenant generators cannot be used in homesteads.

Deeding
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Homesteads may be deeded to families via the HOMESTEAD syntax. Homesteads deeded to families allow family members access to the HOMESTEAD command to view the homestead and its rooms. Once a homestead has been deeded, the deed cannot be removed outside of administrative intervention (only in cases of error).

On the administrative side, deeding is treated as permission for the head of the family to be allowed to further customise the homestead in lieu of the owner. Changes to a deeded homestead may then be done by the head of a family, provided the owner is inactive; if they are active, they will be consulted for all changes. Please use this if you wish to ensure your family estate can continue to be expanded or improved even should you no longer be an active player.

Deeding does not equal a homestead being considered a family homestead. If you wish for the homestead to be your family's official seat of power you must make that clear in your request and either be the head of the family or have their permission to create the family homestead. Families may only have one family homestead. The difference between a homestead being just deeded to a family and being considered the family's homestead is mostly cosmetic. A family homestead is allowed to use the family name in room titles, to signify it as the official home of that family, and is automatically deeded to the family upon creation. 

Dwellers
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Dwellers (HELP DWELLERS) can be requested for homesteads but additional rules apply to them. Most importantly, they cannot live in a public part of the homestead. Further, it should be clear that they are not a vital part of the organisation in which the homestead is located (that is, they should never be confused for an actual organisational denizen). Depending on their function, homestead dwellers may also be unable to be selected as companions.