19.4.4.9 TINK MCFIERCE WARES
Tink McFierce sells a variety of artifacts and can be found in the gnome aethership, the Starhopper, accessible via the glowing portal in the Aetherplex upon Avechna's Peak. AETHERSUITS =========== Aethersuits are the latest in gnome engineering available from one Tink McFierce aboard the Star Hopper aethership. These resplendent aethersuits come in a variety of shapes and serve as armour. The basic suit has two enhancement slots (which are enhanced by smiths). It cannot have artifact armour runes attached to it. Instead all aethersuits can be upgraded with modules that are built right into the suit. NOTE: You can NOT use masterarmour runes on aethersuits. Syntax: AETHERSUIT POWERS AETHERSUIT MODULES AETHERSUIT PURCHASE <module> [CONFIRM] Basic Modules: + Master (500 aethergoop) Grants the suit the benefits of splendour robes or master armour if you have the relevant skill active. + Slot (6000 aethergoop) This module can be upgraded three times, each granting an extra armour slot for tailoring knots. + Flying (4000 aethergoop) Enables your rocket boosters, granting flight. For the following modules, you must have the first power of a given type to upgrade to the second one. Empath Modules: + Healing (2000 aethergoop) Grants your suit a 10% bonus to hull healing at an empath grid. + Regeneration (5000 aethergoop) Speeds your body's ability to absorb healing elixirs by about 10%. Prerequisite: Healing Commander Modules: + Speed (2000 aethergoop) Lets you fly through aetherspace faster when commanding a ship. + Leader (5000 aethergoop) A squad leader wearing an aethersuit with this upgrade will yield 5% more gold and experience for all (must be a squad of 2+). Prerequisite: Speed Battle Modules: + Turret (2000 aethergoop) Boosts the power of turrets you use in aetherships by 10%. + Shouldergun (5000 aethergoop) Two shoulder-mounted guns may automatically fire at your enemies when you attack. Only useable on players (not denizens). Prerequisite: Turret Energy Modules: + Siphon (2000 aethergoop) Increases the amount of power siphoned on an aethership by 10%. + Reserves (5000 aethergoop) Boosts your maximum power reserves by 10%. Prerequisite: Siphon Merchant Modules: + Aethercommerce (2000 aethergoop) Allows you to barter more effectively with aether merchants, eliciting 25% more for your trades. + Influence (5000 aethergoop) Allows you to recover 5% faster when influencing. Prerequisite: Aethercommerce AETHERGEARS =========== For those who prefer to keep their normal armour but are still interested in many of the upgrades to aethersuits, the gnomes have devised gears (also known as aethergears) that mimic the above listed abilities of aethersuits that can be attached to armour. They are slightly more expensive than activating the powers but you do not need an aethersuit and they do not have prerequisites. - Aethergear of Flying (5000 aethergoop) - Aethergear of Healing (3000 aethergoop) - Aethergear of Regeneration (6000 aethergoop) - Aethergear of Speed (3000 aethergoop) - Aethergear of the Squadron (6000 aethergoop) - Aethergear of Turret Mastery (3000 aethergoop) - Aethergear of Shoulderguns (6000 aethergoop) - Aethergear of Siphoning (3000 aethergoop) - Aethergear of Power Reserves (6000 aethergoop) - Aethergear of Commerce (3000 aethergoop) - Aethergear of Influence (6000 aethergoop) MISCELLANEOUS ARTIFACTS ================= The Artist's Sketchpad (1500 aethergoop) o Allows the owner to store any number of sketches within the pages of the pad, removing clutter from your inventory. Sketches (blank and used) in the pad can be used as if you were holding them. o Syntax: SKETCHPAD The Shopkeeper's Ledger (2000 aethergoop) o This ledger can be linked to any shop you have permission to access, and grants the ability to view the shop's rift and shop's log from anywhere in the world. The ledger can only be associated with one shop at a time, but you can re-assign it at your leisure. o In order to view the shop's log, you must have purchased logging. See HELP SHOPKEEPER. o Syntax: SHOPLEDGER