4.14.17 THE TRILL RACE
Descended from the Elder Goddess Trillillial, the trill are a race of bird-like humanoids. They are very graceful and quite tall (though their hollow bones make them rather delicate). They have beautiful feathered wings, giving them the ability to fly, and the feathers of which range from a soft silver to more robust browns. No trill grows hair on their head, rather they have a cap of downy feathers. Trills prefer high mountain ranges where their forebears built great nests. The lucidian and the trills are the primary builders of Hallifax (which became lost in time during the Taint Wars and was eventually freed through the efforts of the lucidian Saaga Shevat), which is a city in the clouds, an architectural wonder of crystal spires and aeromantic engineering. Language: Common PERKS: o Level 1: 1/4 resistance to cold and electrical damage. o Level 25: Trill gain the ability to FLY naturally. Trill who can fly by other personal means are no longer knocked out of the sky by high winds, and instead are stunned for two seconds. o Level 50: 1/3 health and mana regeneration in cloudy environments. Trill with the Aeonics specialisation gain a 1/10 bonus to divinus and magical damage. Trill with the Aeromancy or Aerochemantics specialisation gain a 1/10 bonus to asphyxiation and lightning damage. Trill with the Loralaria specialisation gain a 1/10 to cold and asphyxiation damage. o Demigod: Ability: EJECT. After a small charge up, sends the Trill in a random direction up to three rooms away with a 1 second balance recovery on landing. Using indoors or underground takes more aim and practice, and will cost more balance. o Demigod+: Ejection now travels up to five rooms, has no balance cost on landing. Trill also have a chance to avoid attacks that would knock you to the ground while flying.